chenxin
2020-12-02 e6a2684b79e1b66844e37f99a18d17468455ee9e
1
2
3
4
5
6
7
8
9
using UnityEngine.PostProcessing;
 
namespace UnityEditor.PostProcessing
{
    [PostProcessingModelEditor(typeof(ChromaticAberrationModel))]
    public class ChromaticaAberrationModelEditor : DefaultPostFxModelEditor
    {
    }
}