using System;
|
using System.Collections;
|
using UnityEngine;
|
using UnityEngine.UI;
|
using KTGMGemClient;
|
using LitJson;
|
using UnityEngine.Networking;
|
using System.Net;
|
using System.IO;
|
using System.Collections.Generic;
|
|
public class TestButton : MonoBehaviour
|
{
|
//public Text t;
|
// Start is called before the first frame update
|
void Start()
|
{
|
|
// transform.Find("TowerBuyBtn").GetComponent<Button>().onClick.AddListener(OnClickTowerBuyBtn);
|
|
// transform.Find("GuidePanel/Image_TowerPos2").GetComponent<Button>().onClick.AddListener(GetOneTowerPos);
|
|
// int guide = PlayerPrefs.GetInt("GemBattleGuide");
|
|
// string s="<color=red>范围伤害</color>";
|
// t.text=s;
|
// Debug.Log(s.Length);
|
//TestFinalPanel();
|
isSending = false;
|
TestHttp();
|
}
|
|
private void OnGUI()
|
{
|
GUILayout.BeginArea(new Rect(5, 330, 150, 300));
|
if (GUILayout.Button("SendRequest", GUILayout.Width(150), GUILayout.Height(70)))
|
{
|
//SendRequest("aa", 4700, 28);
|
SendPost("aaa", 7890, 1);
|
|
}
|
if (GUILayout.Button("SendGet", GUILayout.Width(150), GUILayout.Height(70)))
|
{
|
SendGet();
|
|
}
|
GUILayout.EndArea();
|
|
}
|
private JsonData loginData;
|
|
public string imei0 = "";//设备信息唯一ID
|
private bool isSending = false;
|
void TestHttp()
|
{
|
if (Application.platform == RuntimePlatform.Android)
|
{
|
//GetetDeviceIMEI();//获取安卓手机IMEI
|
imei0 = TDAA_SDKManager.Ins.GetDeviceId();//使用设备ID
|
}
|
else if (Application.platform == RuntimePlatform.WindowsEditor)
|
{
|
imei0 = "MyTestGemBattle123";
|
}
|
Debug.Log("设置imei0:" + imei0);
|
}
|
|
|
/// <summary>
|
///
|
/// </summary>
|
/// <param name="nickname"></param>
|
/// <param name="score"></param>
|
/// <param name="level"></param>
|
private void SendPost(string nickname, int score, int level)
|
{
|
Debug.Log("开始Post");
|
string url = "http://9377-big-data.sbk-h5.com:8600/users/addrank";
|
Dictionary<string, object> keyValues = new Dictionary<string, object>();
|
keyValues.Add("username", imei0);
|
keyValues.Add("nickname", nickname);
|
keyValues.Add("score", score);
|
keyValues.Add("level", level);
|
HttpHelper.Request(this, url, HttpHelper.MethodType.POST, keyValues, delegate (object value)
|
{
|
if (value != null)
|
LoadPostTxt(value.ToString());
|
|
}, HttpHelper.DownloadHanlderType.kHttpTEXT);
|
|
}
|
|
private void LoadPostTxt(string value)
|
{
|
Debug.Log(value);
|
loginData = JsonMapper.ToObject(value);
|
if (loginData["error"].ToString() != "0")
|
{
|
Debug.Log("失败了");
|
}
|
else if (loginData["msg"].ToString() == "OK")
|
{
|
Debug.Log("成功了");
|
SendGet();
|
}
|
}
|
|
/// <summary>
|
/// 下载排行榜
|
/// </summary>
|
private void SendGet()
|
{
|
string url = "http://9377-big-data.sbk-h5.com:8600/users/getrank";//9377-big-data.sbk-h5.com:8600/users/getrank?username=0001&limit=100
|
Dictionary<string, object> keyValues = new Dictionary<string, object>();
|
keyValues.Add("username", imei0);
|
keyValues.Add("limit", 100);
|
|
HttpHelper.Request(this, url, HttpHelper.MethodType.GET, keyValues, delegate (object value)
|
{
|
if (value != null)
|
LoadGetTxt(value.ToString());
|
}, HttpHelper.DownloadHanlderType.kHttpTEXT);
|
|
}
|
|
private void LoadGetTxt(string value)
|
{
|
JsonData getData = JsonMapper.ToObject(value);
|
int myrank = int.Parse(getData["myrank"].ToString());
|
|
JsonData rank = getData["rank"];
|
List<HttpGetInfo> allHttpGetInfoLis = new List<HttpGetInfo>();
|
foreach (JsonData item in rank)
|
{
|
allHttpGetInfoLis.Add(
|
new HttpGetInfo
|
{
|
id = int.Parse(item["id"].ToString()),
|
username = item["username"].ToString(),
|
nickname = item["nickname"].ToString(),
|
score = int.Parse(item["score"].ToString()),
|
level = int.Parse(item["level"].ToString()),
|
extra = item["extra"],
|
create_time = int.Parse(item["create_time"].ToString()),
|
}
|
);
|
}
|
|
foreach (HttpGetInfo item in allHttpGetInfoLis)
|
{
|
Debug.Log($"item.username:{item.username} item.nickname:{item.nickname} item.score:{item.score} item.create_time:{item.create_time}");
|
}
|
}
|
|
|
void TestFinalPanel()
|
{
|
GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), transform);
|
FinalPanel panelUI = go.GetComponent<FinalPanel>();
|
panelUI.SetData("成绩 25关 3波", 789220);
|
panelUI.SetPlayEffectAC(null);
|
}
|
|
|
private void OnEnable()
|
{
|
EventCenter.Ins.Add((int)KTGMGemClient.EventType.AddCard, AddCard);
|
EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
|
EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave);
|
EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave);
|
EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold);
|
EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
|
EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
|
EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
|
EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, GuideFinish);
|
|
}
|
|
//购买宝石
|
private void OnClickTowerBuyBtn()
|
{
|
Debug.Log("点击了TowerBuyBtn");
|
}
|
|
private void AddCard()
|
{
|
Debug.Log("这里需要生成一个二级宝石");
|
}
|
|
|
private void CreateFireLv2()
|
{
|
Debug.Log("生成一个2级的火焰塔");
|
|
}
|
|
private void CreateFirstWave()
|
{
|
Debug.Log("第一关小怪出木元素小怪");
|
StartCoroutine(CreateWave());
|
}
|
|
IEnumerator CreateWave()
|
{
|
yield return new WaitForSeconds(1f);
|
Debug.Log("出怪完毕,等待火元素完成第一次充能");
|
yield return new WaitForSeconds(1f);
|
Debug.Log("火元素充能效果结束,暂停出怪");
|
EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd);
|
|
}
|
|
|
private void RestartWave()
|
{
|
Debug.Log("恢复出怪");
|
StartCoroutine(RestartWaveCoroutine());
|
}
|
|
IEnumerator RestartWaveCoroutine()
|
{
|
yield return new WaitForSeconds(1f);
|
Debug.Log("出怪完毕");
|
yield return new WaitForSeconds(1f);
|
Debug.Log("怪物被杀光,这里需要停止出下一波怪物");
|
EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillDone);
|
|
}
|
|
private void AddGold(int gold)
|
{
|
Debug.Log("增加金钱:" + gold);
|
|
}
|
|
private void GetOneTowerPos()
|
{
|
Debug.Log("解锁了第一排第二个塔位");
|
EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GetOneTowerPos);
|
|
}
|
|
private void CreateWaterLv1()
|
{
|
Debug.Log("生成一个1级的水元素塔");
|
}
|
|
private void CreateSecondWave()
|
{
|
Debug.Log("第二关小怪出火属性小怪");
|
StartCoroutine(CreateSecondWaveCoroutine());
|
|
}
|
IEnumerator CreateSecondWaveCoroutine()
|
{
|
yield return new WaitForSeconds(1f);
|
Debug.Log("当第二关第8波怪物生成后或玩家塔位收到第一次伤害后,这里需要暂停时间");
|
|
EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillStep);
|
|
}
|
|
private void SkillRelease()
|
{
|
Debug.Log("释放技能");
|
|
StartCoroutine(SkillReleaseDone());
|
|
}
|
|
IEnumerator SkillReleaseDone()
|
{
|
yield return new WaitForSeconds(1f);
|
Debug.Log("技能效果播放完毕秒杀小怪后,暂停事件");
|
|
EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillReleaseDone);
|
|
}
|
|
private void GuideFinish()
|
{
|
|
Debug.Log("新手引导流程结束");
|
}
|
|
}
|
|
public class HttpGetInfo
|
{
|
public int id;
|
public string username;
|
public string nickname;
|
public int score;
|
public int level;
|
public JsonData extra;
|
public int create_time;
|
}
|