wangguan
2020-11-23 e70a047e1d3a3b476212d49714264cf6871cd9fc
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using System;
 
namespace UnityEngine.PostProcessing
{
    [Serializable]
    public abstract class PostProcessingModel
    {
        [SerializeField, GetSet("enabled")]
        bool m_Enabled;
        public bool enabled
        {
            get { return m_Enabled; }
            set
            {
                m_Enabled = value;
 
                if (value)
                    OnValidate();
            }
        }
 
        public abstract void Reset();
 
        public virtual void OnValidate()
        {}
    }
}