wangguan
2020-11-23 e70a047e1d3a3b476212d49714264cf6871cd9fc
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// auto generate,do not edit !!!!
// 
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LitJson;
namespace KTGMGemClient
{
 
    public interface tabledata
    {
        int getid();
    }
 
    public class reward
    {
        // 1- money,2-gold,3-rmb,
        // 4-gem 5-box
        // @see Protobuf.CURRENCY
        public Protobuf.CURRENCY type;
        // gemid currency not use
        public int id;
        public int count;
    }
 
    
    public class tableLoader
    {
        public static string[] gettables()
        {
            string[] allPath = new string[]{
            
            "boss_skill.json",
            "boss.json",
            "geminfo.json",
            "levelup.json",
            "skillinfo.json",
            "gemfragment.json",
            "gemlevelinfo.json",
            "boxsequence.json",
            "box.json",
            "resource.json",
            "endless_boss.json",
            "endless_buff.json",
            "endless_enemy.json",
            "endless_port.json",
            "donaterule.json",
            "scoreshop.json",
            "donateshop.json",
            "gemcost.json",
            "buffinfo.json",
            "arena.json",
            "fuckword.json",
            "notice.json",
            "skilllevelinfo.json",
            "storearea.json",
            "store.json",
            "goldInfo.json",
            "battlepassaward.json",
            "battlepasstime.json",
            "battlepasslevel.json",
            "posWeight.json",
            "monsterskill.json",
            "monster.json",
            "battle.json", 
           
 
            };
            return allPath;
        }
        public static void load(string tablename, JsonData data)
        {
            tablename = tablename.Replace(".json", "");
            List<tabledata> allData = new List<tabledata>();
            switch (tablename) {
            
                case "boss_skill":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        boss_skill tmp = boss_skill.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "boss":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        boss tmp = boss.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "geminfo":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        geminfo tmp = geminfo.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "levelup":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        levelup tmp = levelup.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "skillinfo":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        skillinfo tmp = skillinfo.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "gemfragment":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        gemfragment tmp = gemfragment.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "gemlevelinfo":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        gemlevelinfo tmp = gemlevelinfo.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "boxsequence":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        boxsequence tmp = boxsequence.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "box":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        box tmp = box.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "resource":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        resource tmp = resource.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "endless_boss":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        endless_boss tmp = endless_boss.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "endless_buff":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        endless_buff tmp = endless_buff.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "endless_enemy":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        endless_enemy tmp = endless_enemy.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "endless_port":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        endless_port tmp = endless_port.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "donaterule":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        donaterule tmp = donaterule.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "scoreshop":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        scoreshop tmp = scoreshop.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "donateshop":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        donateshop tmp = donateshop.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "gemcost":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        gemcost tmp = gemcost.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "buffinfo":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        buffinfo tmp = buffinfo.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "arena":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        arena tmp = arena.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "fuckword":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        fuckword tmp = fuckword.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "notice":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        notice tmp = notice.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "skilllevelinfo":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        skilllevelinfo tmp = skilllevelinfo.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "storearea":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        storearea tmp = storearea.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "store":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        store tmp = store.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "goldInfo":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        goldInfo tmp = goldInfo.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "battlepassaward":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        battlepassaward tmp = battlepassaward.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "battlepasstime":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        battlepasstime tmp = battlepasstime.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "battlepasslevel":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        battlepasslevel tmp = battlepasslevel.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "posWeight":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        posWeight tmp = posWeight.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "monsterskill":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        monsterskill tmp = monsterskill.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "monster":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        monster tmp = monster.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
            
                case "battle":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        battle tmp = battle.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
               
             
            }
            
        }
    }
 
 
    
    //! 生成文件 boss_skill(boss技能表).xlsx
    public class boss_skill : tabledata {
        public int getid(){
            return id;
        }
        
        // id
        public int id;
        
        // 技能名称
        public string name;
        
        // 技能资源
        public int image;
        
        // 技能冷却时间
        public int cool_down;
        
        // 技能目标
        public List<int> target;
        
        // 技能范围
        public List<int> tunnel;
        
        // 技能动作
        public int action;
        
        // 技能类型
        public int skill_class;
        
        // 技能效果
        public List<float> effect;
        
 
 
        public static boss_skill CreateFromJson(JsonData item)
        {
            boss_skill _boss_skill = new boss_skill();
 
            int index = 0;
            _boss_skill.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _boss_skill.name = GameUtils.GetString(item[index++].ToString()); 
            _boss_skill.image = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _boss_skill.cool_down = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _boss_skill.target = GameUtils.GetIntList(item[index++]); 
            _boss_skill.tunnel = GameUtils.GetIntList(item[index++]); 
            _boss_skill.action = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _boss_skill.skill_class = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _boss_skill.effect = GameUtils.GetFloatList(item[index++]); 
            
            return _boss_skill;
        }
 
    }
 
    //! 生成文件 B_BOSS生成表.xlsx
    public class boss : tabledata {
        public int getid(){
            return id;
        }
        
        // id
        public int id;
        
        // 出怪时间点
        public int time;
        
        // 出怪类型
        public int type;
        
        // 怪物血量
        public int hp;
        
        // 怪物移速
        public float speed;
        
        // 生成路劲
        public int way;
        
        // 击杀获得金币
        public int gold;
        
 
 
        public static boss CreateFromJson(JsonData item)
        {
            boss _boss = new boss();
 
            int index = 0;
            _boss.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _boss.time = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _boss.type = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _boss.hp = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _boss.speed = float.Parse(GameUtils.GetString(item[index++].ToString())); 
            _boss.way = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _boss.gold = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            
            return _boss;
        }
 
    }
 
    //! 生成文件 B_宝石信息表.xlsx
    public class geminfo : tabledata {
        public int getid(){
            return id;
        }
        
        // id
        public int id;
        
        // 宝石名称
        public string name;
        
        // 元素种族
        public int race;
        
        // 稀有度
        public int rare;
        
        // 初始等级
        public int level;
        
        // 局内升级攻击
        public List<int> atcup;
        
        // 暴击率
        public int cri;
        
        // 索敌ai
        public int ai;
        
        // 召唤物
        public List<int> summon;
        
        // 技能
        public List<int> skill;
        
 
 
        public static geminfo CreateFromJson(JsonData item)
        {
            geminfo _geminfo = new geminfo();
 
            int index = 0;
            _geminfo.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _geminfo.name = GameUtils.GetString(item[index++].ToString()); 
            _geminfo.race = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _geminfo.rare = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _geminfo.level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _geminfo.atcup = GameUtils.GetIntList(item[index++]); 
            _geminfo.cri = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _geminfo.ai = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _geminfo.summon = GameUtils.GetIntList(item[index++]); 
            _geminfo.skill = GameUtils.GetIntList(item[index++]); 
            
            return _geminfo;
        }
 
    }
 
    //! 生成文件 B_宝石养成表.xlsx
    public class levelup : tabledata {
        public int getid(){
            return id;
        }
        
        // id
        public int id;
        
        // 品质
        public int rare;
        
        // 宝石展示等级
        public int showlevel;
        
        // 宝石升级所需金币
        public int gold;
        
        // 宝石升级所需卡
        public int resource;
        
 
 
        public static levelup CreateFromJson(JsonData item)
        {
            levelup _levelup = new levelup();
 
            int index = 0;
            _levelup.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _levelup.rare = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _levelup.showlevel = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _levelup.gold = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _levelup.resource = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            
            return _levelup;
        }
 
    }
 
    //! 生成文件 B_宝石技能表.xlsx
    public class skillinfo : tabledata {
        public int getid(){
            return id;
        }
        
        // id
        public int id;
        
        // 技能名称
        public string skillname;
        
        // 最大触发次数
        public int max_time;
        
        // 目标
        public int trigger;
        
        // 触发时间
        public int trigger_time;
        
 
 
        public static skillinfo CreateFromJson(JsonData item)
        {
            skillinfo _skillinfo = new skillinfo();
 
            int index = 0;
            _skillinfo.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _skillinfo.skillname = GameUtils.GetString(item[index++].ToString()); 
            _skillinfo.max_time = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _skillinfo.trigger = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _skillinfo.trigger_time = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            
            return _skillinfo;
        }
 
    }
 
    //! 生成文件 B_宝石碎片表.xlsx
    public class gemfragment : tabledata {
        public int getid(){
            return id;
        }
        
        // 标识符
        public int id;
        
        // 品质
        public int rank;
        
        // 宝石碎片
        public int gemfragmentid;
        
        // 解锁宝石碎片需求
        public int unlocknum;
        
        // 解锁消耗
        public reward unlockprice;
        
 
 
        public static gemfragment CreateFromJson(JsonData item)
        {
            gemfragment _gemfragment = new gemfragment();
 
            int index = 0;
            _gemfragment.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _gemfragment.rank = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _gemfragment.gemfragmentid = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _gemfragment.unlocknum = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _gemfragment.unlockprice = GameUtils.GetReward(item[index++]); 
            
            return _gemfragment;
        }
 
    }
 
    //! 生成文件 B_宝石等级表.xlsx
    public class gemlevelinfo : tabledata {
        public int getid(){
            return id;
        }
        
        // id
        public int id;
        
        // 宝石id
        public int gemid;
        
        // 养成等级
        public int level;
        
        // 宝石攻击力
        public int atc;
        
 
 
        public static gemlevelinfo CreateFromJson(JsonData item)
        {
            gemlevelinfo _gemlevelinfo = new gemlevelinfo();
 
            int index = 0;
            _gemlevelinfo.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _gemlevelinfo.gemid = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _gemlevelinfo.level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _gemlevelinfo.atc = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            
            return _gemlevelinfo;
        }
 
    }
 
    //! 生成文件 B_宝箱掉落顺序周期.xlsx
    public class boxsequence : tabledata {
        public int getid(){
            return id;
        }
        
        // 标识符
        public int id;
        
        // 箱子类型
        public int boxtype;
        
 
 
        public static boxsequence CreateFromJson(JsonData item)
        {
            boxsequence _boxsequence = new boxsequence();
 
            int index = 0;
            _boxsequence.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _boxsequence.boxtype = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            
            return _boxsequence;
        }
 
    }
 
    //! 生成文件 B_宝箱表.xlsx
    public class box : tabledata {
        public int getid(){
            return id;
        }
        
        // 标识符
        public int id;
        
        // 宝箱名称
        public string boxname;
        
        // 宝箱分类
        public int boxtype;
        
        // 宝箱等级
        public int boxtypelevel;
        
        // 普通卡
        public int normal;
        
        // 稀有卡
        public int rare;
        
        // 史诗卡
        public int epic;
        
        // 传奇卡概率
        public int legend;
        
        // 金币
        public int money;
        
        // 钻石
        public int gold;
        
        // 解锁时间s
        public int unlocktime;
        
        // 解锁花费gold
        public reward unlockprice;
        
        // 宝箱图片
        public string boximg;
        
 
 
        public static box CreateFromJson(JsonData item)
        {
            box _box = new box();
 
            int index = 0;
            _box.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _box.boxname = GameUtils.GetString(item[index++].ToString()); 
            _box.boxtype = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _box.boxtypelevel = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _box.normal = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _box.rare = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _box.epic = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _box.legend = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _box.money = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _box.gold = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _box.unlocktime = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _box.unlockprice = GameUtils.GetReward(item[index++]); 
            _box.boximg = GameUtils.GetString(item[index++].ToString()); 
            
            return _box;
        }
 
    }
 
    //! 生成文件 C_出怪资源表.xlsx
    public class resource : tabledata {
        public int getid(){
            return id;
        }
        
        // id
        public int id;
        
        // 水出怪时间间隔
        public int watertime;
        
        // 火出怪时间间隔
        public int firetime;
        
        // 木出怪时间间隔
        public int woodtime;
        
        // 出怪类型
        public int type;
        
        // 怪物血量
        public int hp;
        
        // 怪物移速
        public float speed;
        
 
 
        public static resource CreateFromJson(JsonData item)
        {
            resource _resource = new resource();
 
            int index = 0;
            _resource.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _resource.watertime = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _resource.firetime = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _resource.woodtime = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _resource.type = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _resource.hp = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _resource.speed = float.Parse(GameUtils.GetString(item[index++].ToString())); 
            
            return _resource;
        }
 
    }
 
    //! 生成文件 endless_boss(无尽模式boss).xlsx
    public class endless_boss : tabledata {
        public int getid(){
            return id;
        }
        
        // id
        public int id;
        
        // Boss名称
        public string name;
        
        // BossAI
        public int boss_ai;
        
        // Boss资源图
        public int image;
        
        // Boss技能组
        public List<int> skill;
        
 
 
        public static endless_boss CreateFromJson(JsonData item)
        {
            endless_boss _endless_boss = new endless_boss();
 
            int index = 0;
            _endless_boss.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_boss.name = GameUtils.GetString(item[index++].ToString()); 
            _endless_boss.boss_ai = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_boss.image = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_boss.skill = GameUtils.GetIntList(item[index++]); 
            
            return _endless_boss;
        }
 
    }
 
    //! 生成文件 endless_buff(无尽模式buff).xlsx
    public class endless_buff : tabledata {
        public int getid(){
            return id;
        }
        
        // id
        public int id;
        
        // buff名称
        public string name;
        
        // 作用对象
        public List<int> target_type;
        
        // buff效果
        public List<float> buff_effect;
        
        // 生命周期
        public int scope;
        
        // buff描述
        public string brief;
        
        // 出现关卡下限
        public int down_level;
        
        // 出现关卡上限
        public int upper_level;
        
        // 对应资源
        public int image;
        
        // 品质
        public int rare;
        
        // 可获得次数
        public int get_times;
        
 
 
        public static endless_buff CreateFromJson(JsonData item)
        {
            endless_buff _endless_buff = new endless_buff();
 
            int index = 0;
            _endless_buff.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.name = GameUtils.GetString(item[index++].ToString()); 
            _endless_buff.target_type = GameUtils.GetIntList(item[index++]); 
            _endless_buff.buff_effect = GameUtils.GetFloatList(item[index++]); 
            _endless_buff.scope = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.brief = GameUtils.GetString(item[index++].ToString()); 
            _endless_buff.down_level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.upper_level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.image = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.rare = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.get_times = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            
            return _endless_buff;
        }
 
    }
 
    //! 生成文件 endless_enemy(无尽模式怪物配置).xlsx
    public class endless_enemy : tabledata {
        public int getid(){
            return id;
        }
        
        // id
        public int id;
        
        // 怪物名称
        public string name;
        
        // 怪物类型
        public int type;
        
        // 血量增幅
        public float hp_rate;
        
        // 速度增幅
        public float speed_rate;
        
        // 获得金币增幅
        public int coin_rate;
        
        // 资源id
        public int resource;
        
        // 击杀得分
        public int point;
        
        // 击杀能量
        public int energy;
        
 
 
        public static endless_enemy CreateFromJson(JsonData item)
        {
            endless_enemy _endless_enemy = new endless_enemy();
 
            int index = 0;
            _endless_enemy.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_enemy.name = GameUtils.GetString(item[index++].ToString()); 
            _endless_enemy.type = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_enemy.hp_rate = float.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_enemy.speed_rate = float.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_enemy.coin_rate = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_enemy.resource = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_enemy.point = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_enemy.energy = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            
            return _endless_enemy;
        }
 
    }
 
    //! 生成文件 endless_port(无尽模式关卡配置).xlsx
    public class endless_port : tabledata {
        public int getid(){
            return id;
        }
        
        // id
        public int id;
        
        // 关卡等级
        public int level;
        
        // Boss名称
        public string boss_name;
        
        // Boss资源id
        public int resource;
        
        // 波次
        public int wave;
        
        // 赛道
        public int tunel;
        
        // 敌人id
        public int enemy_id;
        
        // 本波次敌人数量
        public int amount;
        
        // 本赛道出怪间隔
        public int interval;
        
        // 怪物基础血量
        public int b_hp;
        
        // 怪物基础速度
        public float b_speed;
        
        // 掉落基础金币
        public int b_coin;
        
        // 波次间隔
        public int cooldown;
        
        // box:2:1
        public List<reward> drop;
        
        // 掉落概率
        public List<int> drop_rate;
        
        // 法阵图片
        public int tunel_bg;
        
        // 过关得分
        public int bonus;
        
 
 
        public static endless_port CreateFromJson(JsonData item)
        {
            endless_port _endless_port = new endless_port();
 
            int index = 0;
            _endless_port.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.boss_name = GameUtils.GetString(item[index++].ToString()); 
            _endless_port.resource = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.wave = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.tunel = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.enemy_id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.amount = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.interval = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.b_hp = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.b_speed = float.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.b_coin = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.drop = GameUtils.GetRewardList(item[index++]); 
            _endless_port.drop_rate = GameUtils.GetIntList(item[index++]); 
            _endless_port.tunel_bg = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.bonus = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            
            return _endless_port;
        }
 
    }
 
    //! 生成文件 G_donaterule(公会捐赠卡规则).xlsx
    public class donaterule : tabledata {
        public int getid(){
            return id;
        }
        
        // 标识符
        public int id;
        
        // 竞技场等级
        public List<int> ranklevle;
        
        // 发起请求后可获得的卡牌数
        public List<string> canreward;
        
        // 可捐赠给他人的卡牌数
        public List<string> candonate;
        
 
 
        public static donaterule CreateFromJson(JsonData item)
        {
            donaterule _donaterule = new donaterule();
 
            int index = 0;
            _donaterule.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _donaterule.ranklevle = GameUtils.GetIntList(item[index++]); 
            _donaterule.canreward = GameUtils.GetStringList(item[index++]); 
            _donaterule.candonate = GameUtils.GetStringList(item[index++]); 
            
            return _donaterule;
        }
 
    }
 
    //! 生成文件 G_公会积分商店.xlsx
    public class scoreshop : tabledata {
        public int getid(){
            return id;
        }
        
        // 标识符
        public int id;
        
        // 道具名称
        public string name;
        
        // 效果描述
        public string description;
        
        // 有效时间s
        public int time;
        
        // 效果类型
        public int buff;
        
        // 效果数值
        public float buffnum;
        
        // 价格
        public int price;
        
        // 奖励上限
        public int rewardlimit;
        
        // 限购次数
        public int purchaselimit;
        
        // 图片资源编号
        public string img;
        
 
 
        public static scoreshop CreateFromJson(JsonData item)
        {
            scoreshop _scoreshop = new scoreshop();
 
            int index = 0;
            _scoreshop.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _scoreshop.name = GameUtils.GetString(item[index++].ToString()); 
            _scoreshop.description = GameUtils.GetString(item[index++].ToString()); 
            _scoreshop.time = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _scoreshop.buff = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _scoreshop.buffnum = float.Parse(GameUtils.GetString(item[index++].ToString())); 
            _scoreshop.price = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _scoreshop.rewardlimit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _scoreshop.purchaselimit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _scoreshop.img = GameUtils.GetString(item[index++].ToString()); 
            
            return _scoreshop;
        }
 
    }
 
    //! 生成文件 G_工会捐赠商店.xlsx
    public class donateshop : tabledata {
        public int getid(){
            return id;
        }
        
        // 标识符
        public int id;
        
        // 道具名称
        public string name;
        
        // 道具奖励数量
        public List<reward> reward;
        
        // 价格
        public int price;
        
        // 限购次数
        public int purchaselimit;
        
        // 商品描述
        public string info;
        
 
 
        public static donateshop CreateFromJson(JsonData item)
        {
            donateshop _donateshop = new donateshop();
 
            int index = 0;
            _donateshop.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _donateshop.name = GameUtils.GetString(item[index++].ToString()); 
            _donateshop.reward = GameUtils.GetRewardList(item[index++]); 
            _donateshop.price = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _donateshop.purchaselimit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _donateshop.info = GameUtils.GetString(item[index++].ToString()); 
            
            return _donateshop;
        }
 
    }
 
    //! 生成文件 G_购买宝石表.xlsx
    public class gemcost : tabledata {
        public int getid(){
            return id;
        }
        
        // id
        public int id;
        
        // 购买宝石花费
        public int cost;
        
 
 
        public static gemcost CreateFromJson(JsonData item)
        {
            gemcost _gemcost = new gemcost();
 
            int index = 0;
            _gemcost.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _gemcost.cost = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            
            return _gemcost;
        }
 
    }
 
    //! 生成文件 J_技能buff表.xlsx
    public class buffinfo : tabledata {
        public int getid(){
            return id;
        }
        
        // id
        public int id;
        
        // buff名称
        public string name;
        
        // 持续时间
        public int last;
        
        // 结算间隔
        public int count;
        
        // 叠加
        public List<int> accume;
        
        // buff效果
        public List<int> buff_func;
        
        // buff类型
        public int tag;
        
 
 
        public static buffinfo CreateFromJson(JsonData item)
        {
            buffinfo _buffinfo = new buffinfo();
 
            int index = 0;
            _buffinfo.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _buffinfo.name = GameUtils.GetString(item[index++].ToString()); 
            _buffinfo.last = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _buffinfo.count = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _buffinfo.accume = GameUtils.GetIntList(item[index++]); 
            _buffinfo.buff_func = GameUtils.GetIntList(item[index++]); 
            _buffinfo.tag = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            
            return _buffinfo;
        }
 
    }
 
    //! 生成文件 J_竞技场等级对应分数表.xlsx
    public class arena : tabledata {
        public int getid(){
            return id;
        }
        
        // 标识符
        public int id;
        
        // 竞技场名称
        public string arenaname;
        
        // 对战奖杯数区间
        public List<int> score;
        
 
 
        public static arena CreateFromJson(JsonData item)
        {
            arena _arena = new arena();
 
            int index = 0;
            _arena.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _arena.arenaname = GameUtils.GetString(item[index++].ToString()); 
            _arena.score = GameUtils.GetIntList(item[index++]); 
            
            return _arena;
        }
 
    }
 
    //! 生成文件 M_敏感词过滤.xlsx
    public class fuckword : tabledata {
        public int getid(){
            return id;
        }
        
        // id
        public int id;
        
        // 键
        public string key;
        
 
 
        public static fuckword CreateFromJson(JsonData item)
        {
            fuckword _fuckword = new fuckword();
 
            int index = 0;
            _fuckword.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _fuckword.key = GameUtils.GetString(item[index++].ToString()); 
            
            return _fuckword;
        }
 
    }
 
    //! 生成文件 N_通知消息字符串(notice).xlsx
    public class notice : tabledata {
        public int getid(){
            return id;
        }
        
        // id
        public int id;
        
        // 键
        public string key;
        
        // 说明
        public string dec;
        
 
 
        public static notice CreateFromJson(JsonData item)
        {
            notice _notice = new notice();
 
            int index = 0;
            _notice.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _notice.key = GameUtils.GetString(item[index++].ToString()); 
            _notice.dec = GameUtils.GetString(item[index++].ToString()); 
            
            return _notice;
        }
 
    }
 
    //! 生成文件 skilllevelinfo(技能养成表).xlsx
    public class skilllevelinfo : tabledata {
        public int getid(){
            return id;
        }
        
        // id
        public int id;
        
        // 技能id
        public int skill;
        
        // 技能等级
        public int level;
        
        // 攻击类型
        public List<int> atcmod;
        
        // 冷却时间
        public int cooldown;
        
        // 技能效果
        public List<int> skilleffect;
        
        // buff队列
        public List<int> buff;
        
        // 能量消耗
        public int cost;
        
 
 
        public static skilllevelinfo CreateFromJson(JsonData item)
        {
            skilllevelinfo _skilllevelinfo = new skilllevelinfo();
 
            int index = 0;
            _skilllevelinfo.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _skilllevelinfo.skill = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _skilllevelinfo.level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _skilllevelinfo.atcmod = GameUtils.GetIntList(item[index++]); 
            _skilllevelinfo.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _skilllevelinfo.skilleffect = GameUtils.GetIntList(item[index++]); 
            _skilllevelinfo.buff = GameUtils.GetIntList(item[index++]); 
            _skilllevelinfo.cost = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            
            return _skilllevelinfo;
        }
 
    }
 
    //! 生成文件 S_商店分区表 .xlsx
    public class storearea : tabledata {
        public int getid(){
            return id;
        }
        
        // 标识符
        public int id;
        
        // 分区名称
        public string storeareaname;
        
        // 限时(重置时间)min
        public int timelimit;
        
        // 分区类型
        public int type;
        
        // 定时刷新星期week
        public List<int> refreshweek;
        
        // 定时刷新时间h
        public List<int> refreshhour;
        
 
 
        public static storearea CreateFromJson(JsonData item)
        {
            storearea _storearea = new storearea();
 
            int index = 0;
            _storearea.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _storearea.storeareaname = GameUtils.GetString(item[index++].ToString()); 
            _storearea.timelimit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _storearea.type = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _storearea.refreshweek = GameUtils.GetIntList(item[index++]); 
            _storearea.refreshhour = GameUtils.GetIntList(item[index++]); 
            
            return _storearea;
        }
 
    }
 
    //! 生成文件 S_商店表 .xlsx
    public class store : tabledata {
        public int getid(){
            return id;
        }
        
        // 标识符
        public int id;
        
        // 分区标识
        public int storeareaid;
        
        // 商品配置
        public List<reward> item;
        
        // 购买价格
        public reward item_price;
        
        // 限购
        public int purchaselimit;
        
        // 弹窗标题文字
        public string notename;
        
        // 弹窗标题颜色
        public int notecolor;
        
        // 文案描述
        public string note;
        
        // 陈列位图片资源
        public string picture;
        
 
 
        public static store CreateFromJson(JsonData item)
        {
            store _store = new store();
 
            int index = 0;
            _store.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _store.storeareaid = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _store.item = GameUtils.GetRewardList(item[index++]); 
            _store.item_price = GameUtils.GetReward(item[index++]); 
            _store.purchaselimit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _store.notename = GameUtils.GetString(item[index++].ToString()); 
            _store.notecolor = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _store.note = GameUtils.GetString(item[index++].ToString()); 
            _store.picture = GameUtils.GetString(item[index++].ToString()); 
            
            return _store;
        }
 
    }
 
    //! 生成文件 S_生成金币表.xlsx
    public class goldInfo : tabledata {
        public int getid(){
            return id;
        }
        
        // id
        public int id;
        
        // 获取取金币
        public int gold;
        
        // 单位时间
        public int time;
        
 
 
        public static goldInfo CreateFromJson(JsonData item)
        {
            goldInfo _goldInfo = new goldInfo();
 
            int index = 0;
            _goldInfo.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _goldInfo.gold = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _goldInfo.time = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            
            return _goldInfo;
        }
 
    }
 
    //! 生成文件 T_通行证奖励.xlsx
    public class battlepassaward : tabledata {
        public int getid(){
            return id;
        }
        
        // 标识符
        public int id;
        
        // 通行证等级
        public int battlepasslevel;
        
        // 类型
        public int type;
        
        // 奖励物品
        public List<reward> awarditem;
        
        // 奖励名
        public string awardname;
        
        // 图片
        public string img;
        
        // 赛季ID
        public int seasonid;
        
 
 
        public static battlepassaward CreateFromJson(JsonData item)
        {
            battlepassaward _battlepassaward = new battlepassaward();
 
            int index = 0;
            _battlepassaward.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _battlepassaward.battlepasslevel = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _battlepassaward.type = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _battlepassaward.awarditem = GameUtils.GetRewardList(item[index++]); 
            _battlepassaward.awardname = GameUtils.GetString(item[index++].ToString()); 
            _battlepassaward.img = GameUtils.GetString(item[index++].ToString()); 
            _battlepassaward.seasonid = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            
            return _battlepassaward;
        }
 
    }
 
    //! 生成文件 T_通行证有效期.xlsx
    public class battlepasstime : tabledata {
        public int getid(){
            return id;
        }
        
        // 标识符
        public int id;
        
        // 通行证赛季
        public string passseason;
        
        // 起始日期
        public int starttime;
        
        // 结束日期
        public int endtime;
        
        // 通行证有效期(天)
        public int time;
        
        // 通行证起始日期
        public string passstarttime;
        
        // 通行证结束日期
        public string passendtime;
        
 
 
        public static battlepasstime CreateFromJson(JsonData item)
        {
            battlepasstime _battlepasstime = new battlepasstime();
 
            int index = 0;
            _battlepasstime.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _battlepasstime.passseason = GameUtils.GetString(item[index++].ToString()); 
            _battlepasstime.starttime = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _battlepasstime.endtime = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _battlepasstime.time = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _battlepasstime.passstarttime = GameUtils.GetString(item[index++].ToString()); 
            _battlepasstime.passendtime = GameUtils.GetString(item[index++].ToString()); 
            
            return _battlepasstime;
        }
 
    }
 
    //! 生成文件 T_通行证等级&购买等级.xlsx
    public class battlepasslevel : tabledata {
        public int getid(){
            return id;
        }
        
        // 标识符
        public int id;
        
        // 通行证等级
        public int battlepaslevel;
        
        // 该等级经验需求
        public int exp;
        
        // 购买到该等级的价格
        public reward levelprice;
        
 
 
        public static battlepasslevel CreateFromJson(JsonData item)
        {
            battlepasslevel _battlepasslevel = new battlepasslevel();
 
            int index = 0;
            _battlepasslevel.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _battlepasslevel.battlepaslevel = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _battlepasslevel.exp = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _battlepasslevel.levelprice = GameUtils.GetReward(item[index++]); 
            
            return _battlepasslevel;
        }
 
    }
 
    //! 生成文件 W_位置权重表.xlsx
    public class posWeight : tabledata {
        public int getid(){
            return id;
        }
        
        // id
        public int id;
        
        // 权重
        public int weight;
        
 
 
        public static posWeight CreateFromJson(JsonData item)
        {
            posWeight _posWeight = new posWeight();
 
            int index = 0;
            _posWeight.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _posWeight.weight = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            
            return _posWeight;
        }
 
    }
 
    //! 生成文件 X_小怪技能表.xlsx
    public class monsterskill : tabledata {
        public int getid(){
            return id;
        }
        
        // id
        public int id;
        
        // 技能名称
        public string name;
        
        // 技能等级
        public int level;
        
        // 最大触发次数
        public int max_time;
        
        // 目标
        public int target;
        
        // 技能触发
        public int trigger;
        
        // 技能效果
        public List<int> skillinfo;
        
 
 
        public static monsterskill CreateFromJson(JsonData item)
        {
            monsterskill _monsterskill = new monsterskill();
 
            int index = 0;
            _monsterskill.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _monsterskill.name = GameUtils.GetString(item[index++].ToString()); 
            _monsterskill.level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _monsterskill.max_time = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _monsterskill.target = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _monsterskill.trigger = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _monsterskill.skillinfo = GameUtils.GetIntList(item[index++]); 
            
            return _monsterskill;
        }
 
    }
 
    //! 生成文件 X_小怪特性表.xlsx
    public class monster : tabledata {
        public int getid(){
            return id;
        }
        
        // id
        public int id;
        
        // 小怪名称
        public string name;
        
        // 小怪等级
        public int level;
        
        // 移动速度系数
        public float speed;
        
        // 血量系数
        public float hp;
        
        // 击杀该类型小怪获取金币
        public int gold;
        
 
 
        public static monster CreateFromJson(JsonData item)
        {
            monster _monster = new monster();
 
            int index = 0;
            _monster.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _monster.name = GameUtils.GetString(item[index++].ToString()); 
            _monster.level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _monster.speed = float.Parse(GameUtils.GetString(item[index++].ToString())); 
            _monster.hp = float.Parse(GameUtils.GetString(item[index++].ToString())); 
            _monster.gold = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            
            return _monster;
        }
 
    }
 
    //! 生成文件 Z_杂项配置表.xlsx
    public class battle : tabledata {
        public int getid(){
            return id;
        }
        
        // id
        public int id;
        
        // 键
        public string key;
        
        // 值
        public int value;
        
        // 值
        public List<string> strvarr;
        
        // 奖励物品
        public reward rewardval;
        
        // 说明
        public string dec;
        
 
 
        public static battle CreateFromJson(JsonData item)
        {
            battle _battle = new battle();
 
            int index = 0;
            _battle.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _battle.key = GameUtils.GetString(item[index++].ToString()); 
            _battle.value = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _battle.strvarr = GameUtils.GetStringList(item[index++]); 
            _battle.rewardval = GameUtils.GetReward(item[index++]); 
            _battle.dec = GameUtils.GetString(item[index++].ToString()); 
            
            return _battle;
        }
 
    }
 
 
}