chenxin
2020-11-28 eafda00b2799204f913a11c835bd9ca7c64dd1e7
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using UnityEngine;
using TowerDefense.Level;
using TowerDefense.Towers;
using TowerDefense.UI.HUD;
using UnityEngine.UI;
 
/**
 * GM
 * @Author: chenxin
 * @Date: 2020-11-26 10:10:25
 */
namespace KTGMGemClient
{
    public class GM : MonoBehaviour
    {
        public GameObject GMPanel;
 
        public Text RandomText;
 
        public ToggleGroup WoodToggleGroup;
 
        private int woodSelectedIndex;
 
        public ToggleGroup FireToggleGroup;
 
        private int fireSelectedIndex;
 
        public ToggleGroup WaterToggleGroup;
 
        private int waterSelectedIndex;
 
        // Start is called before the first frame update
        private void Start()
        {
            GMPanel.SetActive(false);
        }
 
        public void OnClickWood(int index)
        {
            GameObject child = WoodToggleGroup.transform.GetChild(index).gameObject;
            Toggle toggle = child.GetComponent<Toggle>();
 
            if (toggle.isOn)
                woodSelectedIndex = index;
        }
 
        public void OnClickFire(int index)
        {
            GameObject child = FireToggleGroup.transform.GetChild(index).gameObject;
            Toggle toggle = child.GetComponent<Toggle>();
 
            if (toggle.isOn)
                fireSelectedIndex = index;
        }
 
        public void OnClickWater(int index)
        {
            GameObject child = WaterToggleGroup.transform.GetChild(index).gameObject;
            Toggle toggle = child.GetComponent<Toggle>();
 
            if (toggle.isOn)
                waterSelectedIndex = index;
        }
 
        /// <summary>
        /// 打开GM panel
        /// </summary>
        public void OnClick()
        {
            GMPanel.SetActive(true);
 
            if (GameConfig.CreateRandomTower)
                RandomText.text = "合成模式(随机)";
            else
                RandomText.text = "合成模式(定向)";
        }
 
        /// <summary>
        /// 加1000金币
        /// </summary>
        public void OnClick1()
        {
            EndlessLevelManager.instance.Currency.AddCurrency(1000);
        }
 
        /// <summary>
        /// 购买水属性塔
        /// </summary>
        public void OnClick2()
        {
            Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower");
            int level = 0;
 
            if (waterSelectedIndex == 0)
            {
                if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME)
                {
                    level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1);
                }
            }
            else
                level = waterSelectedIndex - 1;
 
            EndlessRandomTower.instance.RandomPlaceTower(aTower, level, 0);
        }
 
        /// <summary>
        /// 购买火属性塔
        /// </summary>
        public void OnClick3()
        {
            Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower");
            int level = 0;
 
            if (fireSelectedIndex == 0)
            {
                if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME)
                {
                    level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1);
                }
            }
            else
                level = waterSelectedIndex - 1;
 
            EndlessRandomTower.instance.RandomPlaceTower(aTower, level, 0);
        }
 
        /// <summary>
        /// 购买木属性塔
        /// </summary>
        public void OnClick4()
        {
            Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower");
            int level = 0;
 
            if (woodSelectedIndex == 0)
            {
                if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME)
                {
                    level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1);
                }
            }
            else
                level = woodSelectedIndex - 1;
 
            EndlessRandomTower.instance.RandomPlaceTower(aTower, level, 0);
        }
 
        /// <summary>
        /// 切换合成模式
        /// </summary>
        public void OnClick5()
        {
            GameConfig.CreateRandomTower = !GameConfig.CreateRandomTower;
 
            if (GameConfig.CreateRandomTower)
                RandomText.text = "合成模式(随机)";
            else
                RandomText.text = "合成模式(定向)";
        }
 
        /// <summary>
        /// 技能直接充满
        /// </summary>
        public void OnClick6()
        {
            EndlessUIStart.instance.GuideEnergyUp(200);
        }
 
        /// <summary>
        /// 退出
        /// </summary>
        public void OnClick7()
        {
            GMPanel.SetActive(false);
        }
 
        /// <summary>
        /// 直接开启所有塔位
        /// </summary>
        public void OpenAllTowerGrid()
        {
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.OpenAllTowerGrid);
        }
    }
}