chenxin
2020-11-28 ee2cbc86ed58ae03a092b67690d3869ebe78fd20
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using UnityEngine;
using UnityEngine.EventSystems;
 
public class ImageTowerPos2 : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
    ImageWater imageWater;
 
    public void OnPointerEnter(PointerEventData eventData)
    {
        if (imageWater.IsDraging)
        {
            imageWater.SetTarget(gameObject);
        }
    }
 
    public void OnPointerExit(PointerEventData eventData)
    {
        if (imageWater.IsDraging)
        {
            imageWater.SetTarget(null);
        }
    }
 
    // Start is called before the first frame update
    void Start()
    {
        imageWater = transform.parent.Find("Image_Wood").GetComponent<ImageWater>();
 
    }
 
 
}