using UnityEngine;
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using System;
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/**
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* 无尽模式分数数据
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* @Author: chenxin
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* @Date: 2020-11-10 13:55:10
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*/
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namespace KTGMGemClient
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{
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public class EndlessScoreData
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{
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private static int preScore;
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/// <summary>
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/// 上一次的分数
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/// </summary>
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public static int PreScore
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{
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get { return preScore; }
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}
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private static int currentScore;
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/// <summary>
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/// 当前获得分数
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/// </summary>
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public static int CurrentSocre
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{
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get { return currentScore; }
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set
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{
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if (value > 9999999) value = 9999999;
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else if (value < 0) value = 0;
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preScore = currentScore;
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currentScore = value;
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formatScore = currentScore.ToString().PadLeft(7, '0');
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}
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}
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private static string formatScore = "0000000";
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/// <summary>
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/// 格式化的分数显示,7位数显示
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/// </summary>
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public static string FormatScore
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{
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get { return formatScore; }
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}
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}
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}
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