using TowerDefense.Targetting;
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using UnityEngine;
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namespace TowerDefense.Towers
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{
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/// <summary>
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/// An interface for tower affectors to implement in order to visualize their affect radius
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/// </summary>
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public interface ITowerRadiusProvider
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{
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float effectRadius { get; }
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Color effectColor { get; }
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Targetter targetter { get; }
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}
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}
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