using UnityEngine;
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/**
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* 召唤木桩
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* @Author: chenxin
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* @Date: 2020-11-02 17:15:39
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*/
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namespace KTGMGemClient
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{
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public class BossSkillWoodPile : EndlessBossSkill
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{
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public BossSkillWoodPile(boss_skill param) : base(param) { }
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/// <summary>
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/// 释放技能
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/// </summary>
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public override void ReleaseSkill()
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{
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}
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public override void Init()
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{
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base.Init();
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Debug.Log("--------------------- 召唤木桩技能初始化 ---------------------");
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}
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public override void Update(float deltaTime)
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{
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IsCDCompleted = false;
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}
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}
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}
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