using KTGMGemClient;
|
using UnityEngine;
|
|
public class SkillGround : MonoBehaviour
|
{
|
MeshRenderer meshRenderer;
|
// Start is called before the first frame update
|
void Start()
|
{
|
EventCenter.Ins.Add<bool>((int)KTGMGemClient.EventType.EndlessStartDragSkill, EndlessStartDragSkill);
|
meshRenderer = GetComponent<MeshRenderer>();
|
EndlessStartDragSkill(false);
|
}
|
|
/// <summary>
|
/// This function is called when the MonoBehaviour will be destroyed.
|
/// </summary>
|
void OnDestroy()
|
{
|
EventCenter.Ins.Remove<bool>((int)KTGMGemClient.EventType.EndlessStartDragSkill, EndlessStartDragSkill);
|
}
|
|
private void EndlessStartDragSkill(bool isOn)
|
{
|
meshRenderer.enabled = isOn;
|
}
|
}
|