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| using UnityEngine;
| using UnityEngine.UI;
| using System.Collections;
|
| namespace MoreMountains.NiceVibrations
| {
| [RequireComponent(typeof(Text))]
| /// <summary>
| /// Add this class to a gameObject with a Text component and it'll feed it the number of FPS in real time.
| /// </summary>
| public class MMFPSCounter : MonoBehaviour
| {
| /// <summary>
| /// The frequency at which the FPS counter should update (in seconds)
| /// </summary>
| public float UpdateInterval = 0.3f;
|
| protected float _framesAccumulated = 0f;
| protected float _framesDrawnInTheInterval = 0f;
| protected float _timeLeft ;
| protected Text _text;
| protected int _currentFPS;
|
| static string[] _stringsFrom00To300 = {
| "00", "01", "02", "03", "04", "05", "06", "07", "08", "09",
| "10", "11", "12", "13", "14", "15", "16", "17", "18", "19",
| "20", "21", "22", "23", "24", "25", "26", "27", "28", "29",
| "30", "31", "32", "33", "34", "35", "36", "37", "38", "39",
| "40", "41", "42", "43", "44", "45", "46", "47", "48", "49",
| "50", "51", "52", "53", "54", "55", "56", "57", "58", "59",
| "60", "61", "62", "63", "64", "65", "66", "67", "68", "69",
| "70", "71", "72", "73", "74", "75", "76", "77", "78", "79",
| "80", "81", "82", "83", "84", "85", "86", "87", "88", "89",
| "90", "91", "92", "93", "94", "95", "96", "97", "98", "99",
| "100", "101", "102", "103", "104", "105", "106", "107", "108", "109",
| "110", "111", "112", "113", "114", "115", "116", "117", "118", "119",
| "120", "121", "122", "123", "124", "125", "126", "127", "128", "129",
| "130", "131", "132", "133", "134", "135", "136", "137", "138", "139",
| "140", "141", "142", "143", "144", "145", "146", "147", "148", "149",
| "150", "151", "152", "153", "154", "155", "156", "157", "158", "159",
| "160", "161", "162", "163", "164", "165", "166", "167", "168", "169",
| "170", "171", "172", "173", "174", "175", "176", "177", "178", "179",
| "180", "181", "182", "183", "184", "185", "186", "187", "188", "189",
| "190", "191", "192", "193", "194", "195", "196", "197", "198", "199",
| "200", "201", "202", "203", "204", "205", "206", "207", "208", "209",
| "210", "211", "212", "213", "214", "215", "216", "217", "218", "219",
| "220", "221", "222", "223", "224", "225", "226", "227", "228", "229",
| "230", "231", "232", "233", "234", "235", "236", "237", "238", "239",
| "240", "241", "242", "243", "244", "245", "246", "247", "248", "249",
| "250", "251", "252", "253", "254", "255", "256", "257", "258", "259",
| "260", "261", "262", "263", "264", "265", "266", "267", "268", "269",
| "270", "271", "272", "273", "274", "275", "276", "277", "278", "279",
| "280", "281", "282", "283", "284", "285", "286", "287", "288", "289",
| "290", "291", "292", "293", "294", "295", "296", "297", "298", "299",
| "300"
| };
|
| /// <summary>
| /// On Start(), we get the Text component and initialize our counter
| /// </summary>
| protected virtual void Start()
| {
| if(GetComponent<Text>()==null)
| {
| Debug.LogWarning ("FPSCounter requires a GUIText component.");
| return;
| }
| _text = GetComponent<Text>();
| _timeLeft = UpdateInterval;
| }
|
| /// <summary>
| /// On Update, we increment our various counters, and if we've reached our UpdateInterval, we update our FPS counter
| /// with the number of frames displayed since the last counter update
| /// </summary>
| protected virtual void Update()
| {
| _framesDrawnInTheInterval++;
| _framesAccumulated = _framesAccumulated + Time.timeScale/Time.deltaTime;
| _timeLeft = _timeLeft - Time.deltaTime;
|
| if( _timeLeft <= 0.0 )
| {
| _currentFPS = (int)Mathf.Clamp (_framesAccumulated / _framesDrawnInTheInterval, 0, 300);
| if (_currentFPS >=0 && _currentFPS <= 300)
| {
| _text.text = _stringsFrom00To300 [_currentFPS];
| }
| _framesDrawnInTheInterval = 0;
| _framesAccumulated = 0f;
| _timeLeft = UpdateInterval;
| }
| }
| }
| }
|
|