using UnityEngine;
|
using UnityEngine.UI;
|
using EnhancedUI.EnhancedScroller;
|
|
namespace EnhancedScrollerDemos.SelectionDemo
|
{
|
/// <summary>
|
/// This delegate handles the UI's button click
|
/// </summary>
|
/// <param name="cellView">The cell view that had the button click</param>
|
public delegate void SelectedDelegate(EnhancedScrollerCellView cellView);
|
|
/// <summary>
|
/// This class handles the presentation of the inventory cell view. Both the
|
/// horizontal and vertical cell views share the same view class. The difference
|
/// between them is layout and sprite for this example.
|
/// </summary>
|
public class InventoryCellView : EnhancedScrollerCellView
|
{
|
/// <summary>
|
/// Reference to the underlying data driving this view
|
/// </summary>
|
private InventoryData _data;
|
|
/// <summary>
|
/// These are the UI elements that will be updated when the data changes
|
/// </summary>
|
public Image selectionPanel;
|
public Text itemNameText;
|
public Text itemCostText;
|
public Text itemDamageText;
|
public Text itemDefenseText;
|
public Text itemWeightText;
|
public Text itemDescriptionText;
|
public Image image;
|
|
/// <summary>
|
/// These are the colors for the selection of the cells
|
/// </summary>
|
public Color selectedColor;
|
public Color unSelectedColor;
|
|
/// <summary>
|
/// Public reference to the index of the data
|
/// </summary>
|
public int DataIndex { get; private set; }
|
|
/// <summary>
|
/// The handler to call when this cell's button traps a click event
|
/// </summary>
|
public SelectedDelegate selected;
|
|
/// <summary>
|
/// This is called if the cell is destroyed. The EnhancedScroller will
|
/// not call this since it uses recycling, but we include it in case
|
/// the user decides to destroy the cell anyway
|
/// </summary>
|
void OnDestroy()
|
{
|
if (_data != null)
|
{
|
// remove the handler from the data so
|
// that any changes to the data won't try
|
// to call this destroyed view's function
|
_data.selectedChanged -= SelectedChanged;
|
}
|
}
|
|
/// <summary>
|
/// This function sets up the data for the cell view
|
/// </summary>
|
/// <param name="dataIndex">The index of the data</param>
|
/// <param name="data">The data to use</param>
|
/// <param name="isVertical">Whether this view is vertical or horizontal (which will determine the sprite to use)</param>
|
public void SetData(int dataIndex, InventoryData data, bool isVertical)
|
{
|
// if there was previous data assigned to this cell view,
|
// we need to remove the handler for the selection change
|
if (_data != null)
|
{
|
_data.selectedChanged -= SelectedChanged;
|
}
|
|
// link the data to the cell view
|
DataIndex = dataIndex;
|
_data = data;
|
|
// update the cell view's UI
|
itemNameText.text = data.itemName;
|
|
if (itemCostText != null) itemCostText.text = (data.itemCost > 0 ? data.itemCost.ToString() : "-");
|
if (itemDamageText != null) itemDamageText.text = (data.itemDamage > 0 ? data.itemDamage.ToString() : "-");
|
if (itemDefenseText != null) itemDefenseText.text = (data.itemDefense > 0 ? data.itemDefense.ToString() : "-");
|
if (itemWeightText != null) itemWeightText.text = (data.itemWeight > 0 ? data.itemWeight.ToString() : "-");
|
|
// the description is only shown on the vertical cell view
|
if (isVertical)
|
itemDescriptionText.text = data.itemDescription;
|
|
// set up the sprite based on the sprite path and whether the
|
// view is horizontal or vertical
|
image.sprite = Resources.Load<Sprite>(data.spritePath + (isVertical ? "_v" : "_h"));
|
|
// set up a handler so that when the data changes
|
// the cell view will update accordingly. We only
|
// want a single handler for this cell view, so
|
// first we remove any previous handlers before
|
// adding the new one
|
_data.selectedChanged -= SelectedChanged;
|
_data.selectedChanged += SelectedChanged;
|
|
// update the selection state UI
|
SelectedChanged(data.Selected);
|
}
|
|
/// <summary>
|
/// This function changes the UI state when the item is
|
/// selected or unselected.
|
/// </summary>
|
/// <param name="selected">The selection state of the cell</param>
|
private void SelectedChanged(bool selected)
|
{
|
selectionPanel.color = (selected ? selectedColor : unSelectedColor);
|
}
|
|
/// <summary>
|
/// This function is called by the cell's button click event
|
/// </summary>
|
public void OnSelected()
|
{
|
// if a handler exists for this cell, then
|
// call it.
|
if (selected != null) selected(this);
|
}
|
}
|
}
|