using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TowerDefense.Nodes;
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/**
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* PVE 无尽模式切换基地
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* @Author: chenxin
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* @Date: 2020-10-15 10:18:39
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*/
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namespace KTGMGemClient
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{
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public class EndlessSwitchHomeBase : MonoBehaviour
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{
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private FixedNodeSelector selector;
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/// <summary>
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/// 一排的基地数量
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/// </summary>
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private int homeBaseNum { get; set; } = 5;
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/// <summary>
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/// 所有基地
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/// </summary>
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public Node[] AllHomeBase;
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private void Start()
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{
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selector = GetComponent<FixedNodeSelector>();
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}
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/// <summary>
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/// 重置基地
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/// </summary>
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public void ResetHomeBase()
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{
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selector.linkedNodes[0] = AllHomeBase[0];
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}
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/// <summary>
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/// 切换基地
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/// </summary>
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public Node SwitchHomeBase()
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{
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selector.linkedNodes[0] = AllHomeBase[1];
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return selector.linkedNodes[0];
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}
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}
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}
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