chenxin
2020-10-21 16afec10e117a04846266fa6584b3fb1329ec7d2
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
namespace UnityEngine.PostProcessing
{
    public class PostProcessingContext
    {
        public PostProcessingProfile profile;
        public Camera camera;
 
        public MaterialFactory materialFactory;
        public RenderTextureFactory renderTextureFactory;
 
        public bool interrupted { get; private set; }
 
        public void Interrupt()
        {
            interrupted = true;
        }
 
        public PostProcessingContext Reset()
        {
            profile = null;
            camera = null;
            materialFactory = null;
            renderTextureFactory = null;
            interrupted = false;
            return this;
        }
 
        #region Helpers
        public bool isGBufferAvailable
        {
            get { return camera.actualRenderingPath == RenderingPath.DeferredShading; }
        }
 
        public bool isHdr
        {
            // No UNITY_5_6_OR_NEWER defined in early betas of 5.6
#if UNITY_5_6 || UNITY_5_6_OR_NEWER
            get { return camera.allowHDR; }
#else
            get { return camera.hdr; }
#endif
        }
 
        public int width
        {
            get { return camera.pixelWidth; }
        }
 
        public int height
        {
            get { return camera.pixelHeight; }
        }
 
        public Rect viewport
        {
            get { return camera.rect; } // Normalized coordinates
        }
        #endregion
    }
}