using System;
|
|
namespace UnityEngine.PostProcessing
|
{
|
[Serializable]
|
public class ChromaticAberrationModel : PostProcessingModel
|
{
|
[Serializable]
|
public struct Settings
|
{
|
[Tooltip("Shift the hue of chromatic aberrations.")]
|
public Texture2D spectralTexture;
|
|
[Range(0f, 1f), Tooltip("Amount of tangential distortion.")]
|
public float intensity;
|
|
public static Settings defaultSettings
|
{
|
get
|
{
|
return new Settings
|
{
|
spectralTexture = null,
|
intensity = 0.1f
|
};
|
}
|
}
|
}
|
|
[SerializeField]
|
Settings m_Settings = Settings.defaultSettings;
|
public Settings settings
|
{
|
get { return m_Settings; }
|
set { m_Settings = value; }
|
}
|
|
public override void Reset()
|
{
|
m_Settings = Settings.defaultSettings;
|
}
|
}
|
}
|