River Jiang
2020-10-27 1f5eda1c9d22a3676298751c7282a5874f13bed0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace MoreMountains.NiceVibrations
{
    public class RegularPresetsDemoManager : DemoManager
    {
 
        [Header("Image")]
        public Image IconImage;
        public Animator IconImageAnimator;
 
        [Header("Sprites")]
        public Sprite IdleSprite;
 
        public Sprite SelectionSprite;
        public Sprite SuccessSprite;
        public Sprite WarningSprite;
        public Sprite FailureSprite;
        public Sprite RigidSprite;
        public Sprite SoftSprite;
        public Sprite LightSprite;
        public Sprite MediumSprite;
        public Sprite HeavySprite;
 
        protected WaitForSeconds _turnDelay;
        protected WaitForSeconds _shakeDelay;
        protected int _idleAnimationParameter;
 
        protected virtual void Awake()
        {
            _turnDelay = new WaitForSeconds(0.02f);
            _shakeDelay = new WaitForSeconds(0.3f);
            _idleAnimationParameter = Animator.StringToHash("Idle");
            IconImageAnimator.SetBool(_idleAnimationParameter, true);
            IconImageAnimator.speed = 2f;
        }
 
        protected virtual void ChangeImage(Sprite newSprite)
        {
            StartCoroutine(ChangeImageCoroutine(newSprite));
        }
 
        protected virtual IEnumerator ChangeImageCoroutine(Sprite newSprite)
        {
            DebugAudioTransient.Play();
            IconImageAnimator.SetBool(_idleAnimationParameter, false);
            yield return _turnDelay;
            IconImage.sprite = newSprite;
            yield return _shakeDelay;
            IconImageAnimator.SetBool(_idleAnimationParameter, true);
            yield return _turnDelay;
            IconImage.sprite = IdleSprite;
        }
 
 
 
        public virtual void SelectionButton()
        {
            MMVibrationManager.Haptic(HapticTypes.Selection, false, true, this);
            ChangeImage(SelectionSprite);
        }
 
        public virtual void SuccessButton()
        {
            MMVibrationManager.Haptic(HapticTypes.Success, false, true, this);
            ChangeImage(SuccessSprite);
        }
 
        public virtual void WarningButton()
        {
            MMVibrationManager.Haptic(HapticTypes.Warning, false, true, this);
            ChangeImage(WarningSprite);
        }
 
        public virtual void FailureButton()
        {
            MMVibrationManager.Haptic(HapticTypes.Failure, false, true, this);
            ChangeImage(FailureSprite);
        }
 
        public virtual void RigidButton()
        {
            MMVibrationManager.Haptic(HapticTypes.RigidImpact, false, true, this);
            ChangeImage(RigidSprite);
        }
 
        public virtual void SoftButton()
        {
            MMVibrationManager.Haptic(HapticTypes.SoftImpact, false, true, this);
            ChangeImage(SoftSprite);
        }
 
        public virtual void LightButton()
        {
            MMVibrationManager.Haptic(HapticTypes.LightImpact, false, true, this);
            ChangeImage(LightSprite);
        }
 
        public virtual void MediumButton()
        {
            MMVibrationManager.Haptic(HapticTypes.MediumImpact, false, true, this);
            ChangeImage(MediumSprite);
        }
 
        public virtual void HeavyButton()
        {
            MMVibrationManager.Haptic(HapticTypes.HeavyImpact, false, true, this);
            ChangeImage(HeavySprite);
        }
    }
}