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无尽模式加了法阵和掉落的特效,改了场景canvas渲染模式
chenxin
2020-10-24
2fc3753ac9c591a01f0d966984abe659113fe57f
[~wxd/GemBattle.git]
/
ProjectSettings
/
TimeManager.asset
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!5 &1
TimeManager:
m_ObjectHideFlags: 0
Fixed Timestep: 0.033
Maximum Allowed Timestep: 0.33333334
m_TimeScale: 1
Maximum Particle Timestep: 0.033