chenxin
2020-10-27 38136a34de9aa36bf15ec7471abd56e2cba6c26f
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
namespace MoreMountains.NiceVibrations
{
    public class SoundSwitch : MonoBehaviour
    {
        public V2DemoManager DemoManager;
 
        protected MMSwitch _switch;
 
        protected virtual void Awake()
        {
            _switch = this.gameObject.GetComponent<MMSwitch>();
        }
 
        protected virtual void OnEnable()
        {
            if (DemoManager.SoundActive)
            {
                _switch.CurrentSwitchState = MMSwitch.SwitchStates.On;
                _switch.InitializeState();
            }
            else
            {
                _switch.CurrentSwitchState = MMSwitch.SwitchStates.Off;
                _switch.InitializeState();
            }            
        }
    }
}