chenxin
2020-10-27 38136a34de9aa36bf15ec7471abd56e2cba6c26f
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Shader "Hidden/Post FX/Temporal Anti-aliasing"
{
    Properties
    {
        _MainTex("", 2D) = "black"
    }
 
    SubShader
    {
        Cull Off ZWrite Off ZTest Always
 
        // Perspective
        Pass
        {
            CGPROGRAM
                #pragma target 5.0
                #pragma vertex VertSolver
                #pragma fragment FragSolver
                #include "TAA.cginc"
            ENDCG
        }
 
        // Ortho
        Pass
        {
            CGPROGRAM
                #pragma target 5.0
                #pragma vertex VertSolver
                #pragma fragment FragSolver
                #define TAA_DILATE_MOTION_VECTOR_SAMPLE 0
                #include "TAA.cginc"
            ENDCG
        }
 
        // Alpha Clear
        Pass
        {
            CGPROGRAM
                #pragma target 5.0
                #pragma vertex VertDefault
                #pragma fragment FragAlphaClear
                #include "TAA.cginc"
            ENDCG
        }
    }
 
    SubShader
    {
        Cull Off ZWrite Off ZTest Always
 
        // Perspective
        Pass
        {
            CGPROGRAM
                #pragma target 3.0
                #pragma vertex VertSolver
                #pragma fragment FragSolver
                #include "TAA.cginc"
            ENDCG
        }
 
        // Ortho
        Pass
        {
            CGPROGRAM
                #pragma target 3.0
                #pragma vertex VertSolver
                #pragma fragment FragSolver
                #define TAA_DILATE_MOTION_VECTOR_SAMPLE 0
                #include "TAA.cginc"
            ENDCG
        }
 
        // Alpha Clear
        Pass
        {
            CGPROGRAM
                #pragma target 3.0
                #pragma vertex VertDefault
                #pragma fragment FragAlphaClear
                #include "TAA.cginc"
            ENDCG
        }
    }
}