using System;
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namespace UnityEngine.PostProcessing
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{
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[Serializable]
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public class DitheringModel : PostProcessingModel
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{
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[Serializable]
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public struct Settings
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{
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public static Settings defaultSettings
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{
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get { return new Settings(); }
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}
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}
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[SerializeField]
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Settings m_Settings = Settings.defaultSettings;
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public Settings settings
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{
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get { return m_Settings; }
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set { m_Settings = value; }
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}
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public override void Reset()
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{
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m_Settings = Settings.defaultSettings;
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}
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}
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}
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