chenxin
2020-10-27 49f88e6493466a1723dd6b3967ff4c70f723db5d
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using System;
 
namespace UnityEngine.PostProcessing
{
    [Serializable]
    public class DitheringModel : PostProcessingModel
    {
        [Serializable]
        public struct Settings
        {
            public static Settings defaultSettings
            {
                get { return new Settings(); }
            }
        }
 
        [SerializeField]
        Settings m_Settings = Settings.defaultSettings;
        public Settings settings
        {
            get { return m_Settings; }
            set { m_Settings = value; }
        }
 
        public override void Reset()
        {
            m_Settings = Settings.defaultSettings;
        }
    }
}