River Jiang
2020-10-28 4fe7a27d965c1433c940d5b3eaa13930fa999621
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Shader "Hidden/Post FX/Motion Blur"
{
    CGINCLUDE
 
        #pragma target 3.0
 
    ENDCG
 
    SubShader
    {
        Cull Off ZWrite Off ZTest Always
 
        // (0) Velocity texture setup
        Pass
        {
            CGPROGRAM
 
                #include "MotionBlur.cginc"
                #pragma vertex VertDefault
                #pragma fragment FragVelocitySetup
 
            ENDCG
        }
 
        // (1) TileMax filter (2 pixel width with normalization)
        Pass
        {
            CGPROGRAM
 
                #include "MotionBlur.cginc"
                #pragma vertex VertDefault
                #pragma fragment FragTileMax1
 
            ENDCG
        }
 
        //  (2) TileMax filter (2 pixel width)
        Pass
        {
            CGPROGRAM
 
                #include "MotionBlur.cginc"
                #pragma vertex VertDefault
                #pragma fragment FragTileMax2
 
            ENDCG
        }
 
        // (3) TileMax filter (variable width)
        Pass
        {
            CGPROGRAM
 
                #include "MotionBlur.cginc"
                #pragma vertex VertDefault
                #pragma fragment FragTileMaxV
 
            ENDCG
        }
 
        // (4) NeighborMax filter
        Pass
        {
            CGPROGRAM
 
                #include "MotionBlur.cginc"
                #pragma vertex VertDefault
                #pragma fragment FragNeighborMax
 
            ENDCG
        }
 
        // (5) Reconstruction filter
        Pass
        {
            CGPROGRAM
 
                #include "MotionBlur.cginc"
                #pragma vertex VertMultitex
                #pragma fragment FragReconstruction
 
            ENDCG
        }
 
        // (6) Frame compression
        Pass
        {
            CGPROGRAM
 
                #pragma multi_compile __ UNITY_COLORSPACE_GAMMA
                #include "MotionBlur.cginc"
                #pragma vertex VertFrameCompress
                #pragma fragment FragFrameCompress
 
            ENDCG
        }
 
        // (7) Frame blending
        Pass
        {
            CGPROGRAM
 
                #pragma multi_compile __ UNITY_COLORSPACE_GAMMA
                #include "MotionBlur.cginc"
                #pragma vertex VertMultitex
                #pragma fragment FragFrameBlending
 
            ENDCG
        }
 
        // (8) Frame blending (without chroma subsampling)
        Pass
        {
            CGPROGRAM
 
                #include "MotionBlur.cginc"
                #pragma vertex VertMultitex
                #pragma fragment FragFrameBlendingRaw
 
            ENDCG
        }
    }
}