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| using UnityEngine;
| using System.Collections;
|
| namespace MagicArsenal {
|
| public class MagicLoopScript : MonoBehaviour {
|
| public GameObject chosenEffect;
| public float loopTimeLimit = 2.0f;
|
| void Start ()
| {
| PlayEffect();
| }
|
|
| public void PlayEffect()
| {
| StartCoroutine("EffectLoop");
| }
|
|
| IEnumerator EffectLoop()
| {
| GameObject effectPlayer = (GameObject) Instantiate(chosenEffect, transform.position, transform.rotation);
|
| yield return new WaitForSeconds(loopTimeLimit);
|
| Destroy (effectPlayer);
| PlayEffect();
| }
| }
| }
|
|