chenxin
2020-10-26 6f16dfb8bcebe67aeb95ded0d8b644af4932e690
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
using System.Collections.Generic;
 
namespace UnityEditor.PostProcessing
{
    public class DefaultPostFxModelEditor : PostProcessingModelEditor
    {
        List<SerializedProperty> m_Properties = new List<SerializedProperty>();
 
        public override void OnEnable()
        {
            var iter = m_SettingsProperty.Copy().GetEnumerator();
            while (iter.MoveNext())
                m_Properties.Add(((SerializedProperty)iter.Current).Copy());
        }
 
        public override void OnInspectorGUI()
        {
            foreach (var property in m_Properties)
                EditorGUILayout.PropertyField(property);
        }
    }
}