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充能进度动画平滑加强
River Jiang
2020-10-28
d2bc86161bf01b9ac01ba7b4b6ee7e341778c0c2
[~wxd/GemBattle.git]
/
Assets
/
PostProcessing
/
Runtime
/
Attributes
/
GetSetAttribute.cs
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namespace UnityEngine.PostProcessing
{
public sealed class GetSetAttribute : PropertyAttribute
{
public readonly string name;
public bool dirty;
public GetSetAttribute(string name)
{
this.name = name;
}
}
}