using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ActionSwitch : MonoBehaviour
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{
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protected Animator mAnim;
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// Start is called before the first frame update
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void Start()
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{
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mAnim = this.GetComponent<Animator>();
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.A))
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mAnim.SetBool("SkeletonAttack", true);
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if (Input.GetKeyDown(KeyCode.I))
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mAnim.SetBool("SkeletonAttack", false);
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}
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}
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