Assets/Scripts/Common/GameConfig.cs
@@ -111,6 +111,11 @@ /// </summary> public static int GameCompletedCount; /// <summary> /// 是否提升过所有塔的等级 /// </summary> public static bool IsUpgradeTowerLevel; #region 各个塔的偏移量 public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f); public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f);