Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -812,6 +812,7 @@ PlayUpgradeEffect(m_listTower[i]); } } GameConfig.IsUpgradeTowerLevel = true; UpdateMinLevelArr(); EndlessRandomTower.instance.UpdateDescDisplay(); } @@ -2300,7 +2301,6 @@ bool successfulPurchase = EndlessLevelManager.instance.Currency.TryPurchase(cost); if (!successfulPurchase) return false; EndlessRandomTower.instance.UpdateDescDisplay(); SetUpGhostTower(tow); //Debug.Log("设置影子塔防."); m_CurrentTower.Show();