Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -86,7 +86,8 @@ public void UpdateDescDisplay() { int minLevel = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); int minLevel = GameConfig.IsUpgradeTowerLevel ? 1 : 0; NormalDesc.text = $"购买{minLevel + 1}级宝石"; } @@ -353,7 +354,9 @@ gameUI.CancelGhostPlacement(); if (level == -1) level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); { level = GameConfig.IsUpgradeTowerLevel ? 1 : 0; } return gameUI.RandomPlaceTower(tower, posx, posy, level, cost, false, isFirstAppear); }