chenxin
2020-11-24 0083101f1ac0bfae659d18ec7b8ad10e649d8db6
Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -131,7 +131,7 @@
        /// </summary>
        protected TextMeshProUGUI towerPriceText;
        protected TextMeshProUGUI towerPriceText1;
        //protected TextMeshProUGUI towerPriceText1;
        protected bool tdBuyDisable = false;
@@ -705,7 +705,7 @@
                if (sTower && sTower != towerToMove)
                {
                    if (towerToMove && sTower.towerFeature == EFeatureTower.NULL && towerToMove.towerFeature == EFeatureTower.NULL && sTower.bInAttackMode == towerToMove.bInAttackMode)
                    if (towerToMove && sTower.towerFeature == EFeatureTower.NULL && towerToMove.towerFeature == EFeatureTower.NULL && sTower.bInAttackMode && towerToMove.bInAttackMode)
                        return true;
                }
            }
@@ -849,6 +849,7 @@
            // 让所有兵线上已经生成的所有agent播放一个死亡动画然后销毁
            WaveLineAgentInsMgr[] waveLineAgentIns = AgentInsManager.instance.GetWaveLineList();
            GameOver();
            for (int i = 0; i < waveLineAgentIns.Length; ++i)
            {
@@ -858,7 +859,6 @@
                }
            }
            GameOver();
            overTimer = new Timer(1.2f, SafelyCallGameOverEvent);
        }
@@ -882,6 +882,13 @@
            {
                if (m_CurrentTower.controller.towerFeature == EFeatureTower.NULL)
                {
                    // if (m_CurrentArea != null && m_CurrentTower.controller.gridPosition.y >= 2)
                    // {
                    //     //修改为只要开启格子都可以放
                    //     (m_CurrentArea as TowerPlacementGridEndless).CheckCanPlaceUpdate(m_CurrentTower.controller.gridPosition.x, m_CurrentTower.controller.gridPosition.y, false, "");
                    //     //(m_CurrentArea as TowerPlacementGridEndless).PlayPS(allPSTowerP);
                    // }
                    return;
                    List<IntVector2> allTowerP = null;//排除不能合成的
                    // List<IntVector2> allPSTowerP = new List<IntVector2>();//需要播放升级动画的
@@ -944,6 +951,8 @@
            }
        }
        Tower checkTowerPlaceTower;//移动时候查看鼠标是否检测到有塔
        Tower bInAttackModeTower;//在合成区的塔
        /// <summary>
        /// 检查符合条件的塔
        /// </summary>
@@ -953,37 +962,92 @@
            //return;
            if (m_CurrentArea != null && m_CurrentArea is TowerPlacementGridEndless)
            {
                checkTowerPlaceTower = isFreeAttackGridOnDrag(pointerInfo);
                //下面是为了设置一个虚拟的塔
                if (isFreeAttackGridOnDrag(pointerInfo) && m_CurrentTower.controller.towerFeature == EFeatureTower.NULL)
                if (checkTowerPlaceTower != null)
                {
                    //Debug.Log("得到了一个空的塔位");
                    if (m_CurrentTower.controller.towerFeature == EFeatureTower.NULL)
                    {
                        if (checkTowerPlaceTower.bInAttackMode)
                        {
                            //鼠标检测到了塔
                            (m_CurrentArea as TowerPlacementGridEndless).CheckCanPlaceUpdate(m_GridPosition.x, m_GridPosition.y, false, "");
                        }
                        else
                        {
                            if (!towerToMove.bInAttackMode)
                            {
                                //没有上阵
                                if (bInAttackModeTower == null)
                                {
                                    bInAttackModeTower = checkTowerPlaceTower;
                                    bInAttackModeTower.currentTowerLevel.SetCanPlace(true);
                                }
                                else if (bInAttackModeTower != checkTowerPlaceTower)
                                {
                    (m_CurrentArea as TowerPlacementGridEndless).CheckCanPlaceUpdate(m_GridPosition.x, m_GridPosition.y, false, "");
                    //if(temporaryMat)
                                    bInAttackModeTower.currentTowerLevel.SetCanPlace(false);
                                    bInAttackModeTower = checkTowerPlaceTower;
                                    bInAttackModeTower.currentTowerLevel.SetCanPlace(true);
                                }
                            }
                        }
                    }
                    else if (m_CurrentTower.controller.towerFeature == EFeatureTower.Skill_Fire || m_CurrentTower.controller.towerFeature == EFeatureTower.Skill_Bomb)
                    {
                        //技能宝石没有上阵
                        if (bInAttackModeTower == null)
                        {
                            bInAttackModeTower = checkTowerPlaceTower;
                            bInAttackModeTower.currentTowerLevel.SetCanPlace(true);
                        }
                        else if (bInAttackModeTower != checkTowerPlaceTower)
                        {
                            bInAttackModeTower.currentTowerLevel.SetCanPlace(false);
                            bInAttackModeTower = checkTowerPlaceTower;
                            bInAttackModeTower.currentTowerLevel.SetCanPlace(true);
                        }
                    }
                }
                else if ((m_GridPosition.x >= 0) && (m_GridPosition.y >= 0))
                {
                    //查看是否是一个空格子
                    if (m_CurrentArea.isFreeAtackPos(m_GridPosition.x, m_GridPosition.y))
                    {
                        (m_CurrentArea as TowerPlacementGridEndless).CheckCanPlaceUpdate(m_GridPosition.x, m_GridPosition.y, true, towerToMove.towerName);
                        if (m_CurrentTower.controller.towerFeature == EFeatureTower.NULL)
                        {
                            //空格子
                            (m_CurrentArea as TowerPlacementGridEndless).CheckCanPlaceUpdate(m_GridPosition.x, m_GridPosition.y, true, towerToMove.towerName);
                        }
                    }
                    else
                    {
                        (m_CurrentArea as TowerPlacementGridEndless).CloseCanPlace();
                        CloseCanPlace();
                    }
                }
                else
                {
                    (m_CurrentArea as TowerPlacementGridEndless).CloseCanPlace();
                    CloseCanPlace();
                }
            }
            else
            {
                //Debug.Log("什么情况");
                if (m_CurrentTower.controller.towerFeature == EFeatureTower.NULL)
                {
                    dragTowerPlacement.CloseCanPlace();
                }
            }
        }
        void CloseCanPlace()
        {
            dragTowerPlacement.CloseCanPlace();
            if (bInAttackModeTower != null)
            {
                bInAttackModeTower.currentTowerLevel.SetCanPlace(false);
                bInAttackModeTower = null;
            }
        }
@@ -994,24 +1058,45 @@
        /// </summary>
        /// <param name="pinfo"></param>
        /// <returns></returns>
        protected bool isFreeAttackGridOnDrag(PointerInfo pinfo)
        protected Tower isFreeAttackGridOnDrag(PointerInfo pinfo)
        {
            // 判断格子上的塔防:
            UIPointer pointer = WrapPointer(pinfo);
            Tower sTower = PickTowerInGrid(pointer);
            if (sTower != null)
            {
                if (sTower.bInAttackMode && towerToMove && sTower.currentLevel == dragTowerLevel && sTower.towerName == towerToMove.towerName)
                // if (towerToMove && sTower.currentLevel == dragTowerLevel && sTower.towerName == towerToMove.towerName)
                // {
                //     //说明可以合成
                //     return sTower;
                // }
                // else
                // {
                //     return null;
                // }
                if (towerToMove)
                {
                    //说明可以合成
                    return true;
                    if (towerToMove.bInAttackMode)
                    {
                        return sTower;
                    }
                    else
                    {
                        if (sTower.currentLevel == dragTowerLevel && sTower.towerName == towerToMove.towerName)
                        {
                            //说明可以合成
                            return sTower;
                        }
                    }
                }
                else
                {
                    return false;
                    return null;
                }
            }
            return false;
            return null;
        }
        #endregion
@@ -1051,7 +1136,6 @@
                if (!TryPlaceTower(pointerInfo, false, true))
                {
                    CancelPlaceTower(pointerInfo);
                    Debug.Log("这里需要返回原位");
                    return;
                }
@@ -1077,26 +1161,38 @@
                    IntVector2 v1 = new IntVector2(towerToMove.gridPosition.x, towerToMove.gridPosition.y);
                    IntVector2 v2 = new IntVector2(sTower.gridPosition.x, sTower.gridPosition.y);
                    Tower newTower1 = PlaceTowerForce(EndlessRandomTower.instance.getTowerByName(sTower.towerName), v1, sTower.currentLevel + 1, false);
                    Tower newTower2 = PlaceTowerForce(m_CurrentTower.controller, v2, towerToMove.currentLevel + 1, false);
                    if (towerToMove != null)
                    if (m_CurrentArea == null)
                    {
                        delTower(towerToMove);
                        CancelGhostPlacement();
                        towerToMove.showTower(true);
                        towerToMove.Sell();
                        towerToMove = null;
                    }
                    else
                    {
                        Tower newTower1 = PlaceTowerForce(EndlessRandomTower.instance.getTowerByName(sTower.towerName), v1, sTower.currentLevel + 1, false);
                        Tower newTower2 = PlaceTowerForce(m_CurrentTower.controller, v2, towerToMove.currentLevel + 1, false);
                    delTower(sTower);
                    sTower.showTower(true);
                    sTower.Sell();
                    sTower = null;
                        if (towerToMove != null)
                        {
                            delTower(towerToMove);
                            towerToMove.showTower(true);
                            towerToMove.Sell();
                            towerToMove = null;
                        }
                    CancelGhostPlacement();
                        delTower(sTower);
                        sTower.showTower(true);
                        sTower.Sell();
                        sTower = null;
                    newTower1.placementArea.Occupy(newTower1.gridPosition, newTower1.dimensions);
                    newTower2.placementArea.Occupy(newTower2.gridPosition, newTower2.dimensions);
                        CancelGhostPlacement();
                        newTower1.placementArea.Occupy(newTower1.gridPosition, newTower1.dimensions);
                        newTower2.placementArea.Occupy(newTower2.gridPosition, newTower2.dimensions);
                        //强制交换塔的时候检查自身充能条
                        newTower1.CheckCtrl();
                        newTower2.CheckCtrl();
                    }
                }
            }
            // 当前是Skill塔位的状态.
@@ -1141,7 +1237,6 @@
            if (playEffect)
                PlayUpgradeEffect(createdTower);
            addTower(createdTower);
            Destroy(currentTower.gameObject);
@@ -1210,6 +1305,7 @@
            if (towerToMove)
            {
                towerToMove.showTower(true);
                towerToMove.CheckCtrl();
                // 处理复制骰子:
                if (towerToMove.towerFeature == EFeatureTower.CopyCat)
@@ -1267,9 +1363,7 @@
                return false;
            }
            BuyTower(pointer, force, zeroCost);
            return true;
            return BuyTower(pointer, force, zeroCost);
        }
        /// <summary>
@@ -1477,9 +1571,9 @@
        /// Throws exception when not in a build mode or when tower is not a valid position
        /// </exception>
        /// </summary>
        public void BuyTower(UIPointer pointer, bool force = false, bool zeroCost = false)
        public bool BuyTower(UIPointer pointer, bool force = false, bool zeroCost = false)
        {
            if (!isBuilding) return;
            if (!isBuilding) return false;
            // 判断是否格子上重复放置塔防
            if (!m_CurrentTower || !IsGhostAtValidPosition())
@@ -1511,11 +1605,11 @@
                    if (!pointer.raycast.HasValue || pointer.raycast.Value.collider == null)
                    {
                        CancelGhostPlacement();
                        return;
                        return false;
                    }
                    PlaceGhost(pointer);
                }
                return;
                return true;
            }
            // 这是判断是否超出了格子
@@ -1523,7 +1617,7 @@
            if (!pointer.raycast.HasValue || pointer.raycast.Value.collider == null)
            {
                CancelGhostPlacement();
                return;
                return false;
            }
            int cost = m_CurrentTower.controller.purchaseCost;
@@ -1534,6 +1628,8 @@
            {
                PlaceGhost(pointer);
            }
            return true;
        }
        /// <summary>
@@ -1810,16 +1906,16 @@
            if (!towerPriceText)
            {
                towerPriceText = randomTowerBtn.transform.Find("cashText").GetComponent<TextMeshProUGUI>();
                towerPriceText1 = SkillTowerBtn.transform.Find("cashText").GetComponent<TextMeshProUGUI>();
                //towerPriceText1 = SkillTowerBtn.transform.Find("cashText").GetComponent<TextMeshProUGUI>();
                if (towerPriceText)
                    towerPriceText.text = tpMgr.currentTowerPrice.ToString();
                if (towerPriceText1)
                    towerPriceText1.text = tpMgr.currentTowerPrice.ToString();
                // if (towerPriceText1)
                //     towerPriceText1.text = tpMgr.currentTowerPrice.ToString();
            }
            else
            {
                towerPriceText.text = tpMgr.currentTowerPrice.ToString();
                towerPriceText1.text = tpMgr.currentTowerPrice.ToString();
                //towerPriceText1.text = tpMgr.currentTowerPrice.ToString();
            }
            // 无法支付新的塔防价格,按钮变灰.
@@ -1839,7 +1935,7 @@
            if (towerPriceText)
            {
                towerPriceText.color = new Color(0.5f, 0.5f, 0.5f);
                towerPriceText1.color = new Color(0.5f, 0.5f, 0.5f);
                //towerPriceText1.color = new Color(0.5f, 0.5f, 0.5f);
            }
            tdBuyDisable = true;
        }
@@ -1857,7 +1953,7 @@
            if (towerPriceText)
            {
                towerPriceText.color = new Color(1.0f, 1.0f, 1.0f);
                towerPriceText1.color = new Color(1.0f, 1.0f, 1.0f);
                //towerPriceText1.color = new Color(1.0f, 1.0f, 1.0f);
            }
            if (randomTowerBtn)