chenxin
2020-12-25 01a178da6b8dd0ba4a1b44d6d09f907e943a5d12
Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
@@ -67,7 +67,7 @@
        public ParticleSystem myOpenPS;//购买后的特效
        public ParticleSystem myPutPS;//交换塔位置后的特效
        public ParticleSystem myDragSelectPS;//推拽时候移动到当前塔的特效
        public GameObject myDragSelectPS;//推拽时候移动到当前塔的特效
        /// <summary>
        /// 所在的格子坐标
@@ -171,6 +171,19 @@
            {
                canPlaceRenderer.enabled = isOn;
            }
            if (myDragSelectPS.activeSelf != isOn)
            {
                myDragSelectPS.SetActive(isOn);
            }
            // if (isOn)
            // {
            //     myDragSelectPS.Play();
            // }
            // else
            // {
            //     myDragSelectPS.Stop();
            // }
            if (isOn && towerName != "")
            {
                SetTowerVirtualshadow(towerName);
@@ -286,6 +299,8 @@
        public void BuyPs()
        {
            myOpenPS?.Play();
            AudioSourceManager.Ins.Play(AudioEnum.OpenTowerPlace);
            EndlessRandomTower.instance.CheckMoney();
        }
        public void PutPs()