River Jiang
2020-10-22 01fe52bc3f5df9924b26426c27a4277f4848f071
Assets/Scripts/ActionGameFramework/Health/Damager.cs
@@ -115,9 +115,6 @@
            
            get {
                float fd = damage * damageMulti;
                if (damageMulti > 1.0f)
                    Debug.Log("hello,world:" + damageMulti.ToString() );
                damageMulti = 1.0f;
                return fd + inSceneUpGradeDamage; 
            }