Assets/Scripts/TowerDefense/UI/BulletUICtl.cs
@@ -59,7 +59,7 @@ { if (bulletScaleMask == null) return; float scaleY = 1.0f - curBNum / (float)totalBNum - fAdjValue; bulletScaleMask.rectTransform.DOScaleY( scaleY, 0.1f); bulletScaleMask.rectTransform.DOScaleY( scaleY, 0.0f); } // Update is called once per frame