chenxin
2020-12-12 02755c78288577f9e6fc82f7f28488b0a6eaf89e
Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
@@ -579,7 +579,7 @@
        public virtual void FireProjectile()
        {
            m_TrackingEnemy = targetter.GetTarget(waveLineID, bWoodAffector);
            GameObject go = damagerProjectile.gameObject;
            GameObject go = projectile;
            if (m_TrackingEnemy == null || fillBulletTime > 0) return;