Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
@@ -579,7 +579,7 @@ public virtual void FireProjectile() { m_TrackingEnemy = targetter.GetTarget(waveLineID, bWoodAffector); GameObject go = damagerProjectile.gameObject; GameObject go = projectile; if (m_TrackingEnemy == null || fillBulletTime > 0) return;