| | |
| | | wood1 = transform.Find("Image_Wood1").GetComponent<ImageWood>(); |
| | | wood1.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | wood1PS1 = wood1.transform.Find("Mu/Particle System").GetComponent<ParticleSystem>(); |
| | | wood1PS2 = wood1.transform.Find("Mu_02/Particle System").GetComponent<ParticleSystem>(); |
| | | //wood1PS2 = wood1.transform.Find("Mu_02/Particle System").GetComponent<ParticleSystem>(); |
| | | |
| | | wood2 = transform.Find("Image_Wood2").GetComponent<ImageWood2>(); |
| | | wood2.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | wood2PS1 = wood2.transform.Find("Mu/Particle System").GetComponent<ParticleSystem>(); |
| | | wood2PS2 = wood2.transform.Find("Mu_02/Particle System").GetComponent<ParticleSystem>(); |
| | | //wood2PS2 = wood2.transform.Find("Mu_02/Particle System").GetComponent<ParticleSystem>(); |
| | | |
| | | wood1.gameObject.SetActive(false); |
| | | wood2.gameObject.SetActive(false); |
| | |
| | | fire = transform.Find("Image_Fire").GetComponent<ImageFire1>(); |
| | | fire.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | firePS1 = fire.transform.Find("Huo/Particle System").GetComponent<ParticleSystem>(); |
| | | firePS2 = fire.transform.Find("Huo_02/Particle System").GetComponent<ParticleSystem>(); |
| | | //firePS2 = fire.transform.Find("Huo_02/Particle System").GetComponent<ParticleSystem>(); |
| | | fire.gameObject.SetActive(false); |
| | | |
| | | water = transform.Find("Image_Water").GetComponent<ImageWater>(); |
| | | water.GetComponent<RectTransform>().anchoredPosition *= tmpScale; |
| | | waterPS1 = water.transform.Find("Shui/Particle System").GetComponent<ParticleSystem>(); |
| | | waterPS2 = water.transform.Find("Shui_02/Particle System").GetComponent<ParticleSystem>(); |
| | | //waterPS2 = water.transform.Find("Shui_02/Particle System").GetComponent<ParticleSystem>(); |
| | | water.gameObject.SetActive(false); |
| | | |
| | | towerPos = transform.Find("Image_TowerPos").GetComponent<ImageTowerPos>(); |
| | |
| | | |
| | | |
| | | ImageWood wood1; |
| | | ParticleSystem wood1PS1, wood1PS2;//出现的特效 |
| | | ParticleSystem wood1PS1;//出现的特效 |
| | | ImageWood2 wood2;//两个用来合成的mu元素 |
| | | ParticleSystem wood2PS1, wood2PS2; |
| | | ParticleSystem wood2PS1; |
| | | |
| | | ImageFire1 fire;//火元素 |
| | | ParticleSystem firePS1, firePS2; |
| | | ParticleSystem firePS1; |
| | | |
| | | ImageWater water;//水元素 |
| | | ParticleSystem waterPS1, waterPS2; |
| | | ParticleSystem waterPS1; |
| | | |
| | | /// <summary> |
| | | /// 步骤2:购买---购买---合成---上阵 事件广播结束,不走回调 |
| | |
| | | wood1.transform.Find("Image_2").gameObject.SetActive(false); |
| | | wood1.enabled = false; |
| | | wood1PS1.Play(); |
| | | wood1PS2.Play(); |
| | | //wood1PS2.Play(); |
| | | RemoveButtonListener(towerBuyBtn); |
| | | AddButtonListener(towerBuyBtn, Step2_2); |
| | | StartCoroutine(ShowRimTip(strArray[1])); |
| | |
| | | { |
| | | wood2.gameObject.SetActive(true); |
| | | wood2PS1.Play(); |
| | | wood2PS2.Play(); |
| | | // wood2PS2.Play(); |
| | | //fire2.enabled = false; |
| | | DestoryButtonListener(towerBuyBtn); |
| | | towerBuyBtn.gameObject.SetActive(false); |
| | |
| | | //fire.transform.Find("Image_2").gameObject.SetActive(false); |
| | | water.enabled = true; |
| | | waterPS1.Play(); |
| | | waterPS2.Play(); |
| | | //waterPS2.Play(); |
| | | RemoveButtonListener(towerBuyBtn); |
| | | towerBuyBtn.gameObject.SetActive(false); |
| | | |
| | |
| | | StartCoroutine(ShowRimTip("释放技能")); |
| | | } |
| | | |
| | | string[] laterStr; |
| | | public void SkillRelease(string[] str, Action ac) |
| | | { |
| | | |
| | | GameObject.Find("UICamera/MainUI/BloodUI").SetActive(true); |
| | | |
| | | RemoveButtonListener(skillBtn.gameObject); |
| | | SetRimActive(false); |
| | | CloseGuidance(); |
| | | |
| | | SetGuideUI(true); |
| | | callBack = ac; |
| | | StartShowWord(str, ShowFinishPanel); |
| | | // charForeach.StartFinalShowWord(str, ac, () => |
| | | // { |
| | | // finishPS.Play(); |
| | | // }); |
| | | |
| | | laterStr = str; |
| | | Invoke("LaterShow", 2f); |
| | | } |
| | | |
| | | private void LaterShow() |
| | | { |
| | | SetGuideUI(true); |
| | | StartShowWord(laterStr, ShowFinishPanel); |
| | | |
| | | } |
| | | |