Assets/Scripts/Event/EventType.cs @@ -81,8 +81,12 @@ EndlessOneTimeKillCount, // 无尽模式buff刷新 EndlessBuffRefresh, //某一列出怪完毕 WaveLineFinish, // 播放水精灵充能满特效 EndlessPlayFreezeBreathEffect, // 木属性精灵暴击子弹数量改变 EndlessCritBulletNumChange, } }