wangguan
2020-12-15 0d6a2e6d4b9de57a13c2bcb32148e1eb97ef1b1f
Assets/Scripts/Data/EndlessBuffData.cs
@@ -44,7 +44,7 @@
        public int TotalEffectWaves;
        /// <summary>
        /// 记录玩家选择该buff的次数
        /// 记录被玩家选择的次数
        /// </summary>
        public int SelectCount;
    }
@@ -74,7 +74,7 @@
        private static List<EndlessBuffConfig> randomBuffList;
        /// <summary>
        /// 一次性出现的buff id列表
        /// 被移除掉的buff id 列表
        /// </summary>
        private static List<int> removedIdList;
@@ -88,6 +88,7 @@
            new Color(68f / 255f, 148f / 255f, 57f / 255f),
            new Color(74f / 255f, 124f / 255f, 207f / 255f),
            new Color(149f / 255f, 79f / 255f, 214f / 255f),
            new Color(220f / 255f, 96f / 255f, 63f / 255f),
        };
        public static void Init()
@@ -202,10 +203,10 @@
        /// <returns></returns>
        public static EndlessBuffConfig GetBuffById(int id)
        {
            for (int i = 0; i < endlessBuffPool.Count; ++i)
            for (int i = 0; i < allEndlessConfig.Count; ++i)
            {
                if (endlessBuffPool[i].Config.id == id)
                    return endlessBuffPool[i];
                if (allEndlessConfig[i].Config.id == id)
                    return allEndlessConfig[i];
            }
            return null;