Assets/Scripts/Data/EndlessBuffData.cs
@@ -203,10 +203,10 @@ /// <returns></returns> public static EndlessBuffConfig GetBuffById(int id) { for (int i = 0; i < endlessBuffPool.Count; ++i) for (int i = 0; i < allEndlessConfig.Count; ++i) { if (endlessBuffPool[i].Config.id == id) return endlessBuffPool[i]; if (allEndlessConfig[i].Config.id == id) return allEndlessConfig[i]; } return null;