wangguan
2020-12-15 0d6a2e6d4b9de57a13c2bcb32148e1eb97ef1b1f
Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs
@@ -6,7 +6,6 @@
using TowerDefense.Towers.Data;
using TowerDefense.Towers.Placement;
using UnityEngine;
using UnityEngine.UI;
using KTGMGemClient;
using System.Collections;
using System.Collections.Generic;
@@ -25,13 +24,49 @@
        /// <summary>
        /// 起始关卡
        /// </summary>
        /// <value></value>
        protected int startLevel { get; set; } = 1;
        /// <summary>
        /// 当前的关卡等级
        /// </summary>
        public int CurrentLevel { get; set; } = 1;
        private float dropRate;
        /// <summary>
        /// 当前金币掉率
        /// </summary>
        /// <value></value>
        public float DropRate
        {
            get
            {
                return dropRate;
            }
            set
            {
                dropRate = value;
                Debug.Log("设置了掉率" + dropRate);
            }
        }
        private int dropCoin;
        /// <summary>
        /// 当前金币
        /// </summary>
        /// <value></value>
        public int DropCoin
        {
            get
            {
                return dropCoin;
            }
            set
            {
                dropCoin = value;
            }
        }
        protected static readonly int MAX_TOWER = 5;
@@ -143,6 +178,8 @@
        /// </summary>
        public List<Node> StartingNodeList;
        public List<Node> EndNodeList;
        /// <summary>
        /// 已经完成的关卡数量
        /// </summary>
@@ -153,27 +190,29 @@
        /// </summary>
        /// <value></value>
        public int SelectBuffNeddLevels { get; set; }
        // cx test
        // public int SelectBuffNeddLevels { get; set; } = 2;
        /// <summary>
        /// buff是否选择完成
        /// 弹框完成
        /// </summary>
        private bool isBuffSelectCompleted = true;
        private bool isPopDone = true;
        /// <summary>
        /// 新手第一关是否完成
        /// </summary>
        private bool isFirstLevelCompleted = false;
        private bool isSecondLevelCompleted = false;
        private bool isThirdLevelCompleted = false;
        private bool isStopSecondWaveCompleted = false;
        /// <summary>
        /// 赛道长度
        /// </summary>
        private float tunelLength = 31.94f;
        private float tunelLength;
        private List<Vector3> homeBasePositionList;
        private ElfUpgrade elfPanelUpgrade;
        /// <summary>
        /// 根据赛道id(1~5)获得基地坐标
@@ -299,6 +338,7 @@
        /// </summary>
        public virtual void StartLevel()
        {
            EndlessPortData.Init();
            ChangeLevelState(LevelState.SpawningEnemies);
            SelfPlacementArea.startCoinGenMode();
        }
@@ -330,20 +370,16 @@
            // Iterate through home bases and subscribe
            NumberOfHomeBases = HomeBases.Length;
            NumberOfHomeBasesLeft = NumberOfHomeBases;
            for (int i = 0; i < NumberOfHomeBases; i++)
            {
                HomeBases[i].homebaseIdx = i % MAX_TOWER;
                HomeBases[i].died += OnHomeBaseDestroyed;
            }
        }
        private void Start()
        {
            EndlessBuffSelect.instance.BuffSelectCompleted += OnBuffSelectCompleted;
            EndlessGameUI.instance.GameOverEvent += SafelyCallLevelCompleted;
            EventCenter.Ins.Add((int)KTGMGemClient.EventType.ElfUpgradePanelClosed, ElfUpgradePanelClosed);
            homeBasePositionList = new List<Vector3>();
            tunelLength = Mathf.Abs(StartingNodeList[0].transform.position.z - EndNodeList[0].transform.position.z);
            for (int i = 0; i < StartingNodeList.Count; ++i)
            {
@@ -361,15 +397,16 @@
        /// </summary>
        protected virtual void Update()
        {
            if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return;
            if (alwaysGainCurrency || !alwaysGainCurrency && EndlessLeveltate != LevelState.Building && EndlessLeveltate != LevelState.Intro)
            {
                CurrencyGainer.Tick(Time.deltaTime);
            }
            // buff选择完成,开始波次
            if (!isBuffSelectCompleted)
            if (!isPopDone)
            {
                isBuffSelectCompleted = true;
                isPopDone = true;
                if (CurrentLevel > startLevel)
                    WaveManager.InitPort(CurrentLevel);
                EndlessUIStart.instance.Restart();
@@ -385,13 +422,19 @@
                    if (!UpdateLevel())
                        ChangeLevelState(LevelState.AllEnemiesSpawned);
                }
                else if (!isFirstLevelCompleted)
                {
                    isFirstLevelCompleted = true;
                    EndlessUIStart.instance.Pause();
                    // 第一关的怪全部被杀光
                    EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillDone);
                }
                // else if (!isFirstLevelCompleted)
                // {
                //     isFirstLevelCompleted = true;
                //     EndlessUIStart.instance.Pause();
                //     // 第一关的怪全部被杀光
                //     EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillDone);
                // }
                // else if (!isSecondLevelCompleted)
                // {
                //     Debug.Log("开始第三关???");
                //     isSecondLevelCompleted = true;
                //     //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateThirdWave);
                // }
            }
        }
@@ -404,12 +447,6 @@
            if (WaveManager != null)
                WaveManager.AllWaveCompleted -= AllWaveCompleted;
            // Iterate through home bases and unsubscribe
            for (int i = 0; i < NumberOfHomeBases; i++)
            {
                HomeBases[i].died -= OnHomeBaseDestroyed;
            }
        }
        /// <summary>
@@ -418,7 +455,36 @@
        protected virtual void AllWaveCompleted()
        {
            IsAllWaveCompleted = true;
            int score = EndlessPortData.GetLevelScore(CurrentLevel);
            Debug.Log($"--------------------- 通过第{CurrentLevel}关,+{score}分 ---------------------");
            // 关卡通过,加分
            EndlessScoreManager.instance.AddScore(score);
            EndlessBossSkillManager.instance.ClearSkillList();
            EndlessBossCtrl.instance.ChangeState(EndlessBossActionState.Death);
            if (GameConfig.IsNewbie)
            {
                if (!isFirstLevelCompleted)
                {
                    isFirstLevelCompleted = true;
                    EndlessUIStart.instance.Pause();
                    // 第一关的怪全部被杀光
                    EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillDone);
                }
                else if (!isSecondLevelCompleted)
                {
                    //Debug.Log("开始第三关???");
                    isSecondLevelCompleted = true;
                    EndlessUIStart.instance.Pause();
                    EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillSecondDone);
                }
                else if (isFirstLevelCompleted && isSecondLevelCompleted && !isThirdLevelCompleted)
                {
                    isThirdLevelCompleted = true;
                    EndlessUIStart.instance.Pause();
                    EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillThirdDone);
                }
            }
        }
        /// <summary>
@@ -456,7 +522,7 @@
        /// <returns></returns>
        private IEnumerator DelayToNextLevel()
        {
            yield return new WaitForSeconds(5f);
            yield return new WaitForSeconds(2f);
            BeginLevel();
        }
@@ -467,15 +533,41 @@
        {
            if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return;
            EndlessBossCtrl.instance.ClearBoss();
            if (CurrentLevel == startLevel)
                WaveManager.InitPort(CurrentLevel);
            if (!GameConfig.IsNewbie)
                ShowSelectBuffUI();
            {
                // buff池的初始化要从正式关卡算起,不算新手关
                EndlessBuffData.InitEndlessBuffPool(GameConfig.IsNewbieStart ? CurrentLevel - EndlessPortData.NewbieTotalLevel : CurrentLevel);
                PopUpPanel();
                EndlessRandomTower.instance.SetCountDown(false);
            }
            else
            {
                EndlessUIStart.instance.Restart();
                WaveManager.StartWaves(CurrentLevel);
            }
        }
        /// <summary>
        /// 弹出面板
        /// </summary>
        private void PopUpPanel()
        {
            EndlessUIStart.instance.Pause();
            List<List<EndlessPortConfig>> list = EndlessPortData.GetLevelWaveData(CurrentLevel);
            if (list.Count > 0)
            {
                int level = list[0][0].Config.evolution_lv;
                if (level > 0)
                    ShowElfUpgradePanel(level);
                else
                    ShowSelectBuffUI();
            }
        }
@@ -489,23 +581,40 @@
            if (list.Count == 0)
            {
                isBuffSelectCompleted = false;
                isPopDone = false;
                return;
            }
            EndlessUIStart.instance.Pause();
            EndlessBuffSelect.instance.Refresh(list);
            EndlessBuffSelect.instance.ShowBuffUI();
        }
        private void ShowElfUpgradePanel(int level)
        {
            GameObject elfUpgradeObj = Instantiate(Resources.Load<GameObject>("UI/ElfUpgrade/ElfUpgradePanel"), GameObject.Find("UICamera/BottomCanvas/Panel").transform);
            elfPanelUpgrade = elfUpgradeObj.GetComponent<ElfUpgrade>();
            elfPanelUpgrade.SetUpgradeLevel(level);
        }
        /// <summary>
        /// buff选择完成
        /// </summary>
        /// <param name="index"></param>
        public void OnBuffSelectCompleted(int index)
        private void OnBuffSelectCompleted(int index)
        {
            isBuffSelectCompleted = false;
            isPopDone = false;
            EndlessBuffManager.instance.AddBuff(EndlessBuffData.GetBuffByIndex(index));
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessBuffRefresh);
        }
        /// <summary>
        /// 关闭了精灵升级界面
        /// </summary>
        private void ElfUpgradePanelClosed()
        {
            isPopDone = false;
            EndlessGameUI.instance.UpgradeAllTowerMinLevel(elfPanelUpgrade.GetUpgradeLevel() - 1);
            EndlessRandomTower.instance.SetCountDown(true, true);
        }
        /// <summary>
@@ -629,13 +738,15 @@
        /// </summary>
        public void StopSecondWave()
        {
            Debug.LogError("--------------------- 停止第二关出怪 ---------------------");
            if (!isStopSecondWaveCompleted)
            {
                isStopSecondWaveCompleted = true;
                PauseWave();
            }
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillStep);
            //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillStep);
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.DragStep);
        }
    }
}