wangguan
2020-12-15 0d6a2e6d4b9de57a13c2bcb32148e1eb97ef1b1f
Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs
@@ -74,25 +74,24 @@
        }
        /// <summary>
        /// 一次性击杀
        /// /// 一次性击杀
        /// </summary>
        /// <param name="count"></param>
        private void OnTimeKill(int count)
        {
            Debug.Log($"--------------------- 一次性击杀个数:{count} ---------------------");
            if (count >= 10)
            {
                AddScore(500);
                AddScore(0);
                ShowOneTimeKill(10, 500);
            }
            else if (count >= 8)
            {
                AddScore(200);
                AddScore(0);
                ShowOneTimeKill(8, 200);
            }
            else if (count >= 5)
            {
                AddScore(100);
                AddScore(0);
                ShowOneTimeKill(5, 100);
            }
        }
@@ -134,17 +133,17 @@
            // 策划说先写死吧
            if (DoubleHitCount == 50)
            {
                AddScore(200);
                AddScore(0);
                FloatDoubleHitReward(200);
            }
            else if (DoubleHitCount == 100)
            {
                AddScore(500);
                AddScore(0);
                FloatDoubleHitReward(500);
            }
            else if (DoubleHitCount == 200)
            {
                AddScore(1500);
                AddScore(0);
                FloatDoubleHitReward(1500);
            }
        }