| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 一次性击杀 |
| | | /// /// 一次性击杀 |
| | | /// </summary> |
| | | /// <param name="count"></param> |
| | | private void OnTimeKill(int count) |
| | | { |
| | | Debug.Log($"--------------------- 一次性击杀个数:{count} ---------------------"); |
| | | if (count >= 10) |
| | | { |
| | | AddScore(500); |
| | | AddScore(0); |
| | | ShowOneTimeKill(10, 500); |
| | | } |
| | | else if (count >= 8) |
| | | { |
| | | AddScore(200); |
| | | AddScore(0); |
| | | ShowOneTimeKill(8, 200); |
| | | } |
| | | else if (count >= 5) |
| | | { |
| | | AddScore(100); |
| | | AddScore(0); |
| | | ShowOneTimeKill(5, 100); |
| | | } |
| | | } |
| | |
| | | // 策划说先写死吧 |
| | | if (DoubleHitCount == 50) |
| | | { |
| | | AddScore(200); |
| | | AddScore(0); |
| | | FloatDoubleHitReward(200); |
| | | } |
| | | else if (DoubleHitCount == 100) |
| | | { |
| | | AddScore(500); |
| | | AddScore(0); |
| | | FloatDoubleHitReward(500); |
| | | } |
| | | else if (DoubleHitCount == 200) |
| | | { |
| | | AddScore(1500); |
| | | AddScore(0); |
| | | FloatDoubleHitReward(1500); |
| | | } |
| | | } |