wangguan
2020-12-15 0d6a2e6d4b9de57a13c2bcb32148e1eb97ef1b1f
Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
@@ -77,21 +77,55 @@
            if (EndlessGameUI.instance.state == EndlessGameUI.State.Building)
                EndlessGameUI.instance.CancelGhostPlacement();
            GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("UICamera/BottomCanvas").transform);
            FinalPanel panelUI = go.GetComponent<FinalPanel>();
            panelUI.SetData($"成绩 {EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
            panelUI.SetPlayEffectAC(PlayEffect);
            ShowGameOverPanel();
            //panelUI.SetPlayEffectAC(PlayEffect);
            //GameObject.Find("UICamera/BottomCanvas").GetComponent<Canvas>().enabled = false;
            CanvasGroup canvasGroup = GameObject.Find("UICamera/BottomCanvas/Panel").GetComponent<CanvasGroup>();
            canvasGroup.alpha = 0;
            canvasGroup.interactable = false;
            EndlessUIStart.instance.GameOver();
            return;
            // RefreshFinalWave();
            // RefreshPropList();
            // SettlementUI.SetActive(true);
            // PlayEffect();
        }
        private void ShowGameOverPanel()
        {
            EndlessRandomTower.instance.SetCountDown(false);
            EndlessRandomTower.instance.SetPS(false);
            GameObject go = Instantiate(Resources.Load<GameObject>("Prefabs/GameOverPanel"), GameObject.Find("UICamera/BottomCanvas").transform);
            EventCenter.Ins.Add((int)KTGMGemClient.EventType.GameOverEnd, GameOverEnd);
        }
        private void GameOverEnd()
        {
            EventCenter.Ins.Remove((int)KTGMGemClient.EventType.GameOverEnd, GameOverEnd);
            ShowFinalPanel();
        }
        private void ShowFinalPanel()
        {
            GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("UICamera/BottomCanvas").transform);
            FinalPanel panelUI = go.GetComponent<FinalPanel>();
            int level = EndlessLevelManager.instance.CurrentLevel;
            int wave = EndlessLevelManager.instance.WaveManager.CurrentWaveIndex;
            if (GameConfig.IsNewbieStart)
            {
                //panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel - EndlessPortData.NewbieTotalLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
                level = EndlessLevelManager.instance.CurrentLevel - EndlessPortData.NewbieTotalLevel;
                Debug.Log($"新手开始玩的,实际关卡:{EndlessLevelManager.instance.CurrentLevel}  新手关卡:{EndlessPortData.NewbieTotalLevel}");
            }
            else
            {
                //panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
            }
            panelUI.SetData($"{level}关 {wave}波", EndlessScoreData.CurrentSocre);
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessCompletedPort, level, wave);
        }
        private void PlayEffect()
@@ -114,22 +148,25 @@
        /// </summary>
        protected void Victory()
        {
            ++GameConfig.GameCompletedCount;
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessLevelCompleted);
            EndlessUIStart.instance.Pause();
            int showFavorite = PlayerPrefs.GetInt("GemBattleFavorite");
            ShowPanel();
            if (showFavorite == 0)
            {
                GameObject go = Instantiate(Resources.Load<GameObject>("UI/Favorite/FavoritePanel"), this.transform.parent.parent);
                FavoritePanelUI panelUI = go.GetComponent<FavoritePanelUI>();
                panelUI.SetAC(ShowPanel);
            // int showFavorite = PlayerPrefs.GetInt("GemBattleFavorite");
            }
            else
            {
                ShowPanel();
            }
            // if (showFavorite == 0)
            // {
            //     GameObject go = Instantiate(Resources.Load<GameObject>("UI/Favorite/FavoritePanel"), this.transform.parent.parent);
            //     FavoritePanelUI panelUI = go.GetComponent<FavoritePanelUI>();
            //     panelUI.SetAC(ShowPanel);
            // }
            // else
            // {
            //     ShowPanel();
            // }
        }
        private void ShowPanel()
@@ -155,7 +192,8 @@
        protected void SafelyUnsubscribe()
        {
            LazyLoad();
            levelManager.LevelCompleted -= Victory;
            if (levelManager != null)
                levelManager.LevelCompleted -= Victory;
        }
        /// <summary>