wangguan
2020-12-15 0d6a2e6d4b9de57a13c2bcb32148e1eb97ef1b1f
Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs
@@ -1,6 +1,5 @@
using Core.Utilities;
using DG.Tweening;
using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@@ -13,16 +12,9 @@
    public Image CritWord;
    // Start is called before the first frame update
    void Start()
    {
    public Image FrostWord;
    }
    // Update is called once per frame
    void Update()
    {
    }
    public Image RestrainWord;
    private float scaleOffect = 1.5f;
@@ -34,21 +26,35 @@
    /// <param name="text"></param>
    public void moveBloodText(float x, float y, string text, bool crit = false)
    {
        // 先设置Text的位置到一个标准位置
        // // 先设置Text的位置到一个标准位置
        // Vector3 pos = bloodText.transform.position;
        // pos.x = x;
        // pos.y = y;
        // pos.z = 0;
        // bloodText.transform.position = pos;
        // Vector3 sval = bloodText.transform.localScale;
        // sval.x = 1.0f;
        // sval.y = 1.0f;
        // sval.z = 1.0f;
        // bloodText.transform.localScale = sval * scaleOffect;
        bloodText.text = text;
        // this.TextMove(bloodText, crit);
        Vector3 pos = bloodText.transform.position;
        pos.x = x;
        pos.y = y;
        pos.z = 0;
        bloodText.transform.position = pos;
        Vector3 sval = bloodText.transform.localScale;
        sval.x = 1.0f;
        sval.y = 1.0f;
        sval.z = 1.0f;
        bloodText.transform.localScale = sval * scaleOffect;
        bloodText.text = text;
        this.TextMove(bloodText, crit);
        Sequence sequence = DOTween.Sequence();
        bloodText.color = new Color(1f, 1f, 1f, 0.8f);
        sequence.Join(DOTween.To(() => bloodText.transform.position, (Vector3 v) => bloodText.transform.position = v,
            new Vector3(bloodText.transform.position.x + 20, bloodText.transform.position.y + 80, bloodText.transform.position.z), 0.2f));
        sequence.Append(DOTween.To(() => bloodText.color, (Color v) => bloodText.color = v, new Color(1f, 1f, 1f, 1f), 0.2f).SetEase(Ease.OutQuart));
        sequence.Append(DOTween.To(() => bloodText.color, (Color v) => bloodText.color = v, new Color(1f, 1f, 1f, 0f), 0.3f).SetDelay(0.5f));
        sequence.AppendCallback(() => { DestroyWord(); });
    }
    /// <summary>
@@ -58,38 +64,70 @@
    /// <param name="y"></param>
    public void FloatSlowDownWord(float x, float y)
    {
        // 先设置Text的位置到一个标准位置
        Vector3 pos = SlowDownWord.transform.position;
        pos.x = x;
        pos.y = y;
        pos.z = 0;
        SlowDownWord.transform.position = pos;
        Vector3 sval = SlowDownWord.transform.localScale;
        sval.x = 1.0f;
        sval.y = 1.0f;
        sval.z = 1.0f;
        SlowDownWord.transform.localScale = sval * scaleOffect;
        WordMove(SlowDownWord);
        Sequence sequence = DOTween.Sequence();
        SlowDownWord.color = new Color(1f, 1f, 1f, 0.8f);
        sequence.Join(DOTween.To(() => SlowDownWord.transform.position, (Vector3 v) => SlowDownWord.transform.position = v,
            new Vector3(SlowDownWord.transform.position.x + 50 + UnityEngine.Random.Range(-15, 15), SlowDownWord.transform.position.y + 50 + UnityEngine.Random.Range(-15, 15), SlowDownWord.transform.position.z), 0.2f));
        sequence.Append(DOTween.To(() => SlowDownWord.color, (Color v) => SlowDownWord.color = v, new Color(1f, 1f, 1f, 1f), 0.2f).SetEase(Ease.OutQuart));
        sequence.Append(DOTween.To(() => SlowDownWord.color, (Color v) => SlowDownWord.color = v, new Color(1f, 1f, 1f, 0f), 0.3f).SetDelay(0.5f));
        sequence.AppendCallback(() => { DestroyWord(); });
    }
    public void FloatCritWord(float x, float y)
    {
        // 先设置Text的位置到一个标准位置
        Vector3 pos = CritWord.transform.position;
        pos.x = x;
        pos.y = y;
        pos.z = 0;
        CritWord.transform.position = pos;
        Vector3 sval = CritWord.transform.localScale;
        sval.x = 1.0f;
        sval.y = 1.0f;
        sval.z = 1.0f;
        CritWord.transform.localScale = sval * scaleOffect;
        Sequence sequence = DOTween.Sequence();
        CritWord.color = new Color(1f, 1f, 1f, 0.8f);
        sequence.Join(DOTween.To(() => CritWord.transform.position, (Vector3 v) => CritWord.transform.position = v,
            new Vector3(CritWord.transform.position.x + 70, CritWord.transform.position.y + 20, CritWord.transform.position.z), 0.2f));
        sequence.Append(DOTween.To(() => CritWord.color, (Color v) => CritWord.color = v, new Color(1f, 1f, 1f, 1f), 0.2f).SetEase(Ease.OutQuart));
        sequence.Append(DOTween.To(() => CritWord.color, (Color v) => CritWord.color = v, new Color(1f, 1f, 1f, 0f), 0.3f).SetDelay(0.5f));
        sequence.AppendCallback(() => { DestroyWord(); });
    }
        WordMove(CritWord, true);
    public void FloatFrostWord(float x, float y)
    {
        Vector3 pos = FrostWord.transform.position;
        pos.x = x;
        pos.y = y;
        pos.z = 0;
        FrostWord.transform.position = pos;
        Sequence sequence = DOTween.Sequence();
        FrostWord.color = new Color(1f, 1f, 1f, 0.8f);
        sequence.Join(DOTween.To(() => FrostWord.transform.position, (Vector3 v) => FrostWord.transform.position = v,
            new Vector3(FrostWord.transform.position.x - 50, FrostWord.transform.position.y + 50, FrostWord.transform.position.z), 0.2f));
        sequence.Append(DOTween.To(() => FrostWord.color, (Color v) => FrostWord.color = v, new Color(1f, 1f, 1f, 1f), 0.2f).SetEase(Ease.OutQuart));
        sequence.Append(DOTween.To(() => FrostWord.color, (Color v) => FrostWord.color = v, new Color(1f, 1f, 1f, 0f), 0.3f).SetDelay(1f));
        sequence.AppendCallback(() => { DestroyWord(); });
    }
    public void FloatRestrainWord(float x, float y)
    {
        Vector3 pos = RestrainWord.transform.position;
        pos.x = x;
        pos.y = y;
        pos.z = 0;
        RestrainWord.transform.position = pos;
        Sequence sequence = DOTween.Sequence();
        RestrainWord.color = new Color(1f, 1f, 1f, 0.8f);
        sequence.Join(DOTween.To(() => RestrainWord.transform.position, (Vector3 v) => RestrainWord.transform.position = v,
            new Vector3(RestrainWord.transform.position.x - 50 + UnityEngine.Random.Range(-15, 15), RestrainWord.transform.position.y + 50 + UnityEngine.Random.Range(-15, 15), RestrainWord.transform.position.z), 0.2f));
        sequence.Append(DOTween.To(() => RestrainWord.color, (Color v) => RestrainWord.color = v, new Color(1f, 1f, 1f, 1f), 0.2f).SetEase(Ease.OutQuart));
        sequence.Append(DOTween.To(() => RestrainWord.color, (Color v) => RestrainWord.color = v, new Color(1f, 1f, 1f, 0f), 0.3f).SetDelay(0.5f));
        sequence.AppendCallback(() => { DestroyWord(); });
    }
    private void WordMove(Graphic graphic, bool crit = false)