wangguan
2020-12-15 0d6a2e6d4b9de57a13c2bcb32148e1eb97ef1b1f
Assets/Scripts/UI/FinalPanel/FinalPanel.cs
@@ -26,6 +26,7 @@
        closeBtn = transform.Find("BackGround").GetComponent<Button>();
        closeBtn.onClick.AddListener(() =>
        {
            goonText.DOKill();
            gameObject.SetActive(false);
            GameConfig.NextSceneName = endlessGameScene;
            SceneManager.LoadScene(loadingScene);
@@ -38,26 +39,19 @@
    Text scoreText;
    GameObject image_NewRecord;
    bool isNewH = false;
    int hScore;
    int hScore;//最高分
    int tmpRank;//当前排名
    int tmpRankUp;//排名上升了多少
    //string hwaveInfo;
    CanvasGroup scrollerCanvasGroup;
    CanvasGroup itemCanvasGroup;
    Action playEffectAC = null;
    /// <summary>
    /// 设置播放胜利特效
    /// </summary>
    /// <param name="ac"></param>
    public void SetPlayEffectAC(Action ac)
    {
        playEffectAC = ac;
    }
    ParticleSystem endPs;//最终特效
    string playerPrefs_HScore = "GemBattleHScore";
    //string playerPrefs_HWaveInfo = "GemBattleHWaveInfo";
    string playerPrefs_HRank = "GemBattleHRank";
    string playerPrefs_NickName = "GemBattlePlayerNickName";
@@ -73,6 +67,12 @@
    FinalPanelItem itemThird;//第三
    Text txt_Name, txt_Wave;
    TextMeshProUGUI txt_HScore, txt_Index;
    TextMeshProUGUI rankUpbj;
    GameObject newPlayerImage;//新用户提示
    GameObject httpCountDownPanel;
    Text goonText;
    /// <summary>
    /// 入口函数
    /// </summary>
@@ -80,12 +80,17 @@
    /// <param name="myScore">789220</param>
    public void SetData(string waveInfo, int myScore)
    {
        AudioSourceManager.Ins.StopBGAudio();//进来后停止播放BGM
        _waveInfo = waveInfo;
        _myScore = myScore;
        isFirstStart = true;//首次启动下载到数据执行动效
        _data = new SmallList<FinalPanelItemData>();
        Debug.Log($"_myScore:{_myScore}  _waveInfo:{_waveInfo}");
        hScore = PlayerPrefs.GetInt(playerPrefs_HScore);
        tmpRank = PlayerPrefs.GetInt(playerPrefs_HRank);
        tmpRankUp = 0;
        //hwaveInfo = PlayerPrefs.GetString(playerPrefs_HWaveInfo);
        scrollerCanvasGroup = transform.Find("Scroller").GetComponent<CanvasGroup>();
        scrollerCanvasGroup.alpha = 0;
@@ -117,7 +122,7 @@
        scoreText.text = "";
        waveText.text = "";
        waveText.gameObject.SetActive(false);
        scoreText.gameObject.SetActive(false);
        //scoreText.gameObject.SetActive(false);
        image_NewRecord = transform.Find("Image_NewRecord").gameObject;
        image_NewRecord.SetActive(false);
@@ -127,15 +132,21 @@
        _limitUp = 100;
        finalHttp.Init(GetHttpData, _limit);//重置状态,设置回调和拉取的所有数据
        itemFirst = transform.Find("ItemPanel/FinalPanelItemFirst").GetComponent<FinalPanelItem>();
        itemSecond = transform.Find("ItemPanel/FinalPanelItemSecond").GetComponent<FinalPanelItem>();
        itemThird = transform.Find("ItemPanel/FinalPanelItemThird").GetComponent<FinalPanelItem>();
        itemFirst = transform.Find("ItemPanel/ItemMask/FinalPanelItemFirst").GetComponent<FinalPanelItem>();
        itemSecond = transform.Find("ItemPanel/ItemMask/FinalPanelItemSecond").GetComponent<FinalPanelItem>();
        itemThird = transform.Find("ItemPanel/ItemMask/FinalPanelItemThird").GetComponent<FinalPanelItem>();
        httpCountDownPanel = transform.Find("HttpCountDownPanel").gameObject;
        countDownReplayBtn = transform.Find("HttpCountDownPanel/ReplayBtn").GetComponent<Button>();
        countDownTxt = transform.Find("HttpCountDownPanel/WarningTxt").GetComponent<Text>();
        httpCountDownPanel.SetActive(false);
        rankUpbj = transform.Find("Image_HScore/RankUp").GetComponent<TextMeshProUGUI>();
        newPlayerImage = transform.Find("Image_HScore/NewPlayer").gameObject;
        rankUpbj.gameObject.SetActive(false);
        endPs = transform.Find("Effect_UI_JieSuanShengLi/03").GetComponent<ParticleSystem>();
        goonText = transform.Find("Image_HScore/GoOnText").GetComponent<Text>();
        //PlayerPrefs.DeleteKey("GemBattlePlayerNickName");
        playerNickName = PlayerPrefs.GetString(playerPrefs_NickName);
@@ -146,6 +157,7 @@
        }
        else
        {
            newPlayerImage.SetActive(false);
            StartHttp();
        }
@@ -155,100 +167,45 @@
    {
        playerNickName = nickName;
        PlayerPrefs.SetString(playerPrefs_NickName, playerNickName);
        if (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.WindowsPlayer)
        {
            //为了方便测试
            GameConfig.Imei = playerNickName;
            Debug.Log("这里是电脑版,直接设置Imei为昵称" + playerNickName);
        }
        StartHttp();
    }
    private void StartHttp()
    {
        //OpenHttpCountDown(true);
        Debug.Log($"_myScore:{_myScore}  _waveInfo:{_waveInfo}");
        finalHttp.SendPost(playerNickName, _myScore, 1, _waveInfo);
    }
    #region 联网倒计时判断
    bool isSending;
    int sendCount;
    GameObject httpCountDownPanel;
    Button countDownReplayBtn;
    Text countDownTxt;
    private void OpenHttpCountDown(bool isOn)
    {
        if (isOn)
        {
            isSending = true;
            sendCount = 0;
            StartCoroutine("HttpCountDown");
        }
        else
        {
            isSending = false;
            StopCoroutine("HttpCountDown");
        }
    }
    IEnumerator HttpCountDown()
    {
        while (isSending)
        {
            yield return new WaitForSeconds(1.0f);
            sendCount++;
            Debug.Log($"等待了{sendCount}秒");
            if (sendCount == 3)
            {
                if (!httpCountDownPanel.activeSelf) httpCountDownPanel.SetActive(true);
                if (countDownReplayBtn.gameObject.activeSelf) countDownReplayBtn.gameObject.SetActive(false);
            }
            else if (sendCount > 10)
            {
                Debug.Log("等了10秒了,连接失败");
                isSending = false;
                countDownTxt.text = "等了10秒了,连接失败";
                if (!countDownReplayBtn.gameObject.activeSelf) countDownReplayBtn.gameObject.SetActive(true);
                countDownReplayBtn.onClick.AddListener(Close);
                break;
            }
        }
    }
    #endregion
    private void Close()
    {
        gameObject.SetActive(false);
        GameConfig.NextSceneName = endlessGameScene;
        SceneManager.LoadScene(loadingScene);
    }
    private void GetHttpData(List<HttpGetInfo> allHttpGetInfoLis, int myrank)
    private void GetHttpData(List<HttpGetInfo> allHttpGetInfoLis, int myrank, HttpGetInfo mydataHttpInfo)
    {
        scroller = transform.Find("Scroller").GetComponent<EnhancedScroller>();
        scroller.Delegate = this;
        playPSItem = new List<FinalPanelItem>();
        RefreshHttpData(allHttpGetInfoLis, myrank, mydataHttpInfo);
        RefreshHttpData(allHttpGetInfoLis, myrank);
        if (allHttpGetInfoLis == null) return;
        HttpGetInfo tmpData = allHttpGetInfoLis[myrank - 1];
        txt_Name.text = tmpData.nickname;
        txt_HScore.text = tmpData.score.ToString();
        txt_Wave.text = tmpData.waveInfo;
        if (myrank > 3000)
        if (allHttpGetInfoLis != null)
        {
            txt_Index.text = "3000+";
        }
        else
        {
            txt_Index.text = myrank.ToString();
            txt_Name.text = mydataHttpInfo.nickname;
            txt_HScore.text = mydataHttpInfo.score.ToString();
            txt_Wave.text = mydataHttpInfo.waveInfo;
        }
        PlayDoTween();
        isFirstStart = false;
    }
    private void PlayDoTween()
    {
        AudioSourceManager.Ins.Play(AudioEnum.End);
        Sequence agentTweenSeq = DOTween.Sequence();
        //先出现
        Image tsTiele = transform.Find("Image_Tiele").GetComponent<Image>();
@@ -256,24 +213,30 @@
        agentTweenSeq.Join(tsTiele.DOFade(1, 0.3f));
        Image Image1 = transform.Find("Image1").GetComponent<Image>();
        agentTweenSeq.Append(Image1.transform.DOScale(Vector3.one, 0.2f));//变化图片大小
        agentTweenSeq.Join(Image1.DOFade(1, 0.2f));
        float imageTime = 0.3f;
        agentTweenSeq.Append(Image1.transform.DOScale(Vector3.one, imageTime).SetEase(Ease.InOutBack));//变化图片大小
        agentTweenSeq.Join(Image1.DOFade(1, imageTime));
        agentTweenSeq.Join(waveText.DOText(_waveInfo, 0.2f));
        Image Image2 = transform.Find("Image2").GetComponent<Image>();
        agentTweenSeq.Append(Image2.transform.DOScale(Vector3.one, 0.2f));//变化图片大小
        agentTweenSeq.Join(Image2.DOFade(1, 0.2f));
        agentTweenSeq.AppendCallback(StartLoadLargeData);
        agentTweenSeq.Append(Image2.transform.DOScale(Vector3.one, imageTime).SetEase(Ease.InOutBack));//变化图片大小
        agentTweenSeq.Join(Image2.DOFade(1, imageTime));
        Image Image3 = transform.Find("Image3").GetComponent<Image>();
        agentTweenSeq.Append(Image3.transform.DOScale(Vector3.one, 0.2f));//变化图片大小
        agentTweenSeq.Join(Image3.DOFade(1, 0.2f));
        agentTweenSeq.Append(Image3.transform.DOScale(Vector3.one, imageTime).SetEase(Ease.InOutBack));//变化图片大小
        agentTweenSeq.Join(Image3.DOFade(1, imageTime));
        agentTweenSeq.AppendCallback(() =>
       {
           Debug.Log("开始播放声音");
           AudioSourceManager.Ins.Play(AudioEnum.FinalScore);
       });
        agentTweenSeq.Join(DOTween.To(delegate (float value)
        {
            var temp = Math.Floor(value);
            scoreText.text = temp + "";
        }, 0, _myScore, 1.0f));
        }, 0, _myScore, 1.4f));
        agentTweenSeq.AppendCallback(StartLoadLargeData);
        tsLight = transform.Find("ImageLight");
        Image ImageLight = tsLight.GetComponent<Image>();
@@ -304,8 +267,6 @@
    /// </summary>
    protected void StartLoadLargeData()
    {
        scoreText.gameObject.SetActive(true);
        StartCoroutine(PlayerItemDoTween());
    }
@@ -315,14 +276,36 @@
    /// <returns></returns>
    IEnumerator PlayerItemDoTween()
    {
        yield return new WaitForEndOfFrame();
        scrollerCanvasGroup.alpha = 1;
        itemCanvasGroup.alpha = 1;
        if (_data.Count > 0)
        {
            scrollerCanvasGroup.alpha = 1;
            Debug.Log("开始展示排行榜");
        }
        image_HScore.SetActive(true);
        if (playPSItem.Count > 0)
        {
            itemCanvasGroup.alpha = 1;
            float duration = 0.1f;
            for (int i = 0; i < playPSItem.Count; i++)
            {
                playPSItem[i].PlayDoTween(duration);
                yield return new WaitForSeconds(duration);
            }
            image_HScore.SetActive(true);
            goonFade = true;
            ShowGoOnText();
        }
        yield break;
    }
    bool goonFade;
    private void ShowGoOnText()
    {
        goonText.DOFade(goonFade ? 0 : 1, 0.8f).SetEase(Ease.InOutQuad).OnComplete(ShowGoOnText);
        goonText.transform.DOScale(goonFade ? 0.9f : 1.1f, 0.8f);
        goonFade = !goonFade;
    }
    /// <summary>
@@ -331,15 +314,34 @@
    protected void TextDoTweenFinish()
    {
        waveText.gameObject.SetActive(true);
        if (_allHttpGetInfoLis == null)
        {
            httpCountDownPanel.SetActive(true);
        }
        if (isNewH)
        {
            image_NewRecord.SetActive(true);
            if (tmpRankUp > 0)
            {
                Debug.Log("排名上升了:" + tmpRankUp);
                if (!rankUpbj.gameObject.activeSelf)
                {
                    rankUpbj.gameObject.SetActive(true);
                    DOTween.To(delegate (float value)
                        {
                            var temp = Math.Floor(value);
                            rankUpbj.text = temp + "";
                        }, 0, tmpRankUp, 0.5f);
                }
            }
            else
            {
                Debug.Log("排名下降了");
            }
        }
        if (playEffectAC != null)
        {
            playEffectAC();
        }
        endPs?.Play();
        closeBtn.interactable = true;
    }
@@ -350,6 +352,7 @@
    /// </summary>
    protected void RotateLight()
    {
        Debug.Log("开始旋转");
        isRotate = true;
        offect = 0;
    }
@@ -391,16 +394,16 @@
    {
        FinalPanelItem cellView = scroller.GetCellView(cellViewPrefab) as FinalPanelItem;
        cellView.SetData(_data[dataIndex]);
        //cellView.CheckRank(tmpRankUp);
        if (dataIndex == _data.Count - 2)
        {
            Debug.Log("是否可以刷新新列表了");
            Debug.Log($"是否可以刷新新列表了  _limit:{_limit}    _data.Count:{_data.Count}");
            if (_limit >= 3000)
            {
                Debug.Log("数据下载量最大3000");
            }
            else if (_limit >= _data.Count)
            else if (_limit > _data.Count + 3)//从第三名开始无限滚动
            {
                Debug.Log("当前服务器没有那么多数据");
            }
@@ -415,25 +418,44 @@
        return cellView;
    }
    private void RefreshHttpData(List<HttpGetInfo> allHttpGetInfoLis, int myrank)
    List<HttpGetInfo> _allHttpGetInfoLis;
    List<FinalPanelItem> playPSItem;//特效list
    bool isFirstStart;
    private void RefreshHttpData(List<HttpGetInfo> allHttpGetInfoLis, int myrank, HttpGetInfo mydataHttpInfo)
    {
        _allHttpGetInfoLis = allHttpGetInfoLis;
        if (allHttpGetInfoLis == null)
        {
            httpCountDownPanel.SetActive(true);
            countDownTxt.text = "获取排行榜失败";
            countDownReplayBtn.onClick.AddListener(Close);
            //httpCountDownPanel.SetActive(true);
            return;
        }
        // if (isSending)
        // {
        //     OpenHttpCountDown(false);
        // }
        FinalPanelItemData data;
        if (allHttpGetInfoLis.Count > 0)
        {
            //排名发生了变化
            if (tmpRank != myrank)
            {
                tmpRankUp = tmpRank - myrank;
                tmpRank = myrank;
                PlayerPrefs.SetInt(playerPrefs_HRank, tmpRank);
            }
            else
            {
            }
            if (myrank > 3000)
            {
                txt_Index.text = "3000+";
            }
            else
            {
                txt_Index.text = myrank.ToString();
            }
            if (allHttpGetInfoLis.Count >= 1)
            {
                data = new FinalPanelItemData();
@@ -441,6 +463,12 @@
                data.index = 1;
                itemFirst.gameObject.SetActive(true);
                itemFirst.SetData(data);
                if (isFirstStart)
                {
                    itemFirst.SetPos();
                    playPSItem.Add(itemFirst);
                }
                //itemFirst.CheckRank(tmpRankUp);
            }
            else
            {
@@ -456,6 +484,12 @@
                data.index = 2;
                itemSecond.gameObject.SetActive(true);
                itemSecond.SetData(data);
                if (isFirstStart)
                {
                    itemSecond.SetPos();
                    playPSItem.Add(itemSecond);
                }
                //itemFirst.CheckRank(tmpRankUp);
            }
            else
            {
@@ -470,6 +504,12 @@
                data.index = 3;
                itemThird.gameObject.SetActive(true);
                itemThird.SetData(data);
                if (isFirstStart)
                {
                    itemThird.SetPos();
                    playPSItem.Add(itemThird);
                }
                //itemFirst.CheckRank(tmpRankUp);
            }
            else
            {
@@ -478,6 +518,7 @@
            }
            if (allHttpGetInfoLis.Count > 3)
            {
                _data.Clear();
                for (int i = 3; i < allHttpGetInfoLis.Count; i++)
                {
                    data = new FinalPanelItemData();
@@ -486,11 +527,26 @@
                    _data.Add(data);
                }
                scroller.ReloadData();
                if (isFirstStart)
                {
                    Transform container = transform.Find("Scroller/Container");
                    FinalPanelItem[] items = container.GetComponentsInChildren<FinalPanelItem>();
                    for (int i = 0; i < items.Length; i++)
                    {
                        playPSItem.Add(items[i]);
                        items[i].SetPos();
                    }
                }
            }
        }
    }
    #endregion
}