| | |
| | | /// </summary> |
| | | public Image HPImage2; |
| | | |
| | | /// <summary> |
| | | /// boss形象 |
| | | /// </summary> |
| | | public Image BossImage; |
| | | |
| | | private string path = "UI/Endless/Blood/"; |
| | | |
| | | private string bossPath = "UI/Endless/Boss/"; |
| | | |
| | | /// <summary> |
| | | /// 血条底图 |
| | |
| | | { |
| | | return Resources.Load($"{path}{index}", typeof(Sprite)) as Sprite; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 设置boss形象 |
| | | /// </summary> |
| | | /// <param name="resId"></param> |
| | | public void SetBossImage(int resId) |
| | | { |
| | | resId = (resId + 1) % 2 + 1; |
| | | BossImage.sprite = Resources.Load<Sprite>($"{bossPath}{resId}"); |
| | | BossImage.SetNativeSize(); |
| | | } |
| | | } |
| | | } |