Assets/Scripts/TowerDefense/Level/EndlessWave.cs
@@ -86,7 +86,7 @@ spawnedEnemies = 0; SpawnCurrent(); spawnTimer = new RepeatingTimer(data.Config.interval / 3000f, SpawnCurrent); spawnTimer = new RepeatingTimer(data.Config.interval / 1000f, SpawnCurrent); StartTimer(spawnTimer); } @@ -105,8 +105,7 @@ /// </summary> protected virtual void SpawnCurrent() { if (isWaveStoped) return; if (isWaveStoped) return; if (!TrySetupNextSpawn()) {