| | |
| | | /// <summary> |
| | | /// 当前波索引 |
| | | /// </summary> |
| | | protected int currentWaveIndex; |
| | | public int CurrentWaveIndex { get; protected set; } |
| | | |
| | | /// <summary> |
| | | /// 当前波数据 |
| | |
| | | Level = level; |
| | | LevelData = EndlessPortData.GetLevelWaveData(level); |
| | | TotalWaves = LevelData.Count; |
| | | currentWaveIndex = 0; |
| | | CurrentWaveIndex = 0; |
| | | EndlessBossHPManager.instance.InitHP(); |
| | | EndlessLevelManager.instance.DecrementEnemies -= DecrementEnemies; |
| | | EndlessLevelManager.instance.DecrementEnemies += DecrementEnemies; |
| | |
| | | { |
| | | if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; |
| | | |
| | | |
| | | if (currentWaveIndex > 0) |
| | | EndlessBossHPManager.instance.SwitchHP(currentWaveIndex == TotalWaves -1); |
| | | EndlessBossHPManager.instance.UpdateWave(TotalWaves - currentWaveIndex); |
| | | if (CurrentWaveIndex > 0) |
| | | EndlessBossHPManager.instance.SwitchHP(CurrentWaveIndex == TotalWaves -1); |
| | | EndlessBossHPManager.instance.UpdateWave(TotalWaves - CurrentWaveIndex); |
| | | EndlessBossHPManager.instance.ShowHP(); |
| | | TotalEnemies = EndlessPortData.GetWaveEnemiesCount(Level, currentWaveIndex); |
| | | TotalEnemies = EndlessPortData.GetWaveEnemiesCount(Level, CurrentWaveIndex); |
| | | RemainEnemies = TotalEnemies; |
| | | |
| | | waveData = LevelData[currentWaveIndex]; |
| | | waveData = LevelData[CurrentWaveIndex]; |
| | | // 直接取第一条就行了 |
| | | WaveInterval = waveData[0].Config.cooldown / 1000f; |
| | | TotalWaveLines = waveData.Count; |
| | |
| | | } |
| | | |
| | | // 更新波索引 |
| | | ++currentWaveIndex; |
| | | ++CurrentWaveIndex; |
| | | EndlessBuffManager.instance.UpdateBuffList(); |
| | | |
| | | if (currentWaveIndex >= TotalWaves) |
| | | if (CurrentWaveIndex >= TotalWaves) |
| | | // 当前关卡的所有波次全部完成 |
| | | SafelyCallSpawningCompleted(); |
| | | else |
| | |
| | | protected virtual void SafelyCallSpawningCompleted() |
| | | { |
| | | isWaveStarted = false; |
| | | EndlessBossHPManager.instance.UpdateWave(TotalWaves - currentWaveIndex); |
| | | EndlessBossHPManager.instance.UpdateWave(TotalWaves - CurrentWaveIndex); |
| | | |
| | | if (AllWaveCompleted != null) |
| | | AllWaveCompleted(); |