wangguan
2020-12-11 14fd34b9bec53b818279b86085ee426c34aac021
Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -31,7 +31,7 @@
    private Image bg;
    [SerializeField]
    private GameObject other;
    private List<GameObject> other;
    // Start is called before the first frame update
    void Start()
@@ -41,12 +41,12 @@
        isLogining = false;
        repairBtn = transform.Find("Panel/Other/RepairBtn").GetComponent<Button>();
        repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>();
        startBtn = transform.Find("Panel/StartBtn").GetComponent<Button>();
        versionTxt = transform.Find("Panel/Other/Version").GetComponent<Text>();
        versionTxt = transform.Find("Panel/Version").GetComponent<Text>();
        progressSlider = transform.Find("Panel/Other/Progress").GetComponent<Slider>();
        progressSlider = transform.Find("Panel/Progress").GetComponent<Slider>();
        progressSlider.value = 0;
        progressSlider.gameObject.SetActive(false);
@@ -75,7 +75,7 @@
        versionTxt.text = "版本号:" + Application.version;
        //resVersion.text 暂时没有使用
        transform.Find("Panel/Other/PlayerID").GetComponent<Text>().text = "玩家ID:" + imei0;
        transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + imei0;
        if (GameConfig.isFirstStart)
@@ -105,7 +105,10 @@
        if (GameConfig.GameCompletedCount > 0)
        {
            other.SetActive(false);
            for (int i = 0; i < other.Count; ++i)
            {
                other[i].SetActive(false);
            }
            bg.sprite = nextSprite;
            bg.SetNativeSize();
        }