| | |
| | | public float newHealth; |
| | | |
| | | /// <summary> |
| | | /// 是否存在魔法护盾 |
| | | /// </summary> |
| | | public bool IsExistShieldWall { get; set; } |
| | | |
| | | /// <summary> |
| | | /// 魔法护盾最大生命值 |
| | | /// </summary> |
| | | public float ShieldWallMaxHealth; |
| | | |
| | | /// <summary> |
| | | /// 魔法护盾当前生命值 |
| | | /// </summary> |
| | | public float ShieldWallCurrentHealth; |
| | | |
| | | /// <summary> |
| | | /// 上一次的魔法护盾生命值 |
| | | /// </summary> |
| | | public float ShieldWallOldHealth; |
| | | |
| | | /// <summary> |
| | | /// 用于标注是由哪个种类的Tower造成的伤害. |
| | | /// </summary> |
| | | public int attributeId; |
| | |
| | | { |
| | | get { return Mathf.Abs(healthDifference); } |
| | | } |
| | | |
| | | public float ShieldWallHealthDifference |
| | | { |
| | | get { return ShieldWallCurrentHealth - ShieldWallOldHealth; } |
| | | } |
| | | |
| | | public float AbsShieldWallHealthDifference |
| | | { |
| | | get { return Mathf.Abs(ShieldWallHealthDifference); } |
| | | } |
| | | } |
| | | } |