Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs
@@ -167,6 +167,8 @@ ParticleSystem ps = GetComponent<ParticleSystem>(); if (ps == null) ps = transform.GetChild(0).GetComponent<ParticleSystem>(); if (ps == null) ps = transform.GetChild(0).GetChild(0).GetComponent<ParticleSystem>(); ps?.Play(); if (fired != null)