Assets/Scripts/TowerDefense/Agents/Agent.cs
@@ -291,6 +291,19 @@ speedSlowRate = 0.5f; } private bool _HasSlowDownText; public bool HasSlowDownText { set { _HasSlowDownText = value; } get { return _HasSlowDownText; } } /// <summary> /// 怪物中毒. /// </summary> @@ -678,7 +691,10 @@ } if (BloodBar) { BloodBar.Target = null; Destroy(BloodBar.gameObject); } // 统一管理器内删除当前的Agent: AgentInsManager.instance.removeAgent(this); if (EnemyData != null) @@ -762,6 +778,7 @@ // 获取移动速度 fMoveSpeed = m_NavMeshAgent.speed / 2.0f; _HasSlowDownText = false; } protected void beDamageStart()