| | |
| | | using DG.Tweening; |
| | | using UnityEngine; |
| | | using KTGMGemClient; |
| | | |
| | | /** |
| | | * 泡泡炸弹 |
| | |
| | | /// 爆炸的特效 |
| | | /// </summary> |
| | | public ParticleSystem ExplodeEffect; |
| | | |
| | | /// <summary> |
| | | /// 血条引用 |
| | | /// </summary> |
| | | public BubbleBombBlood Blood; |
| | | |
| | | /// <summary> |
| | | /// Peforms the relevant path update |
| | |
| | | |
| | | protected override void Update() |
| | | { |
| | | |
| | | // 这个方法不要删掉 |
| | | } |
| | | |
| | | protected override void LateUpdate() |
| | | { |
| | | |
| | | // 这个方法不要删掉 |
| | | } |
| | | |
| | | public override void Initialize() |
| | |
| | | |
| | | public override void PlayDeath() |
| | | { |
| | | Debug.LogError("---- BubbleBombAgent PlayDeath 正常逻辑不应该打印出这句话 ----"); |
| | | // 这个方法不要删掉 |
| | | } |
| | | } |
| | | } |